My bad - what I mean is the relatively smaller "core" audience back then could shoulder a AAA game because it wasn't as costly as it is now.
And to Diff, I'm not saying it's all gonna "crash and burn" - I just don't see creativity and new ideas/IP associated with AAA right now. If big-budget games are cool with this, and the audience is cool with it, that's fine. Yet at what point will the cost of a game be too high to burden on the wallets of that core niche?


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