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Thread: Rayman Origins

  1. Quote Originally Posted by Compass View Post
    I wouldn't go out of your way.
    Funny, it would be 2 blocks out of my way.

  2. Quote Originally Posted by kingoffighters View Post
    Funny, it would be 2 blocks out of my way.
    Quote Originally Posted by Compass
    Still not worth it.
    Liar.

  3. TNL's new psychic quoting feature is impressive.

  4. This game very definitely doesn't look like a game for me.

  5. How many threads have i missed where i could comment on something i have no interest in one way or the other?
    YAH IT'S TIME. http://www.etsy.com/shop/Finchie THAT's WHAT TIME.

  6. it feels good sometimes

    making unnecessary posts

  7. Finished the main game, still getting the ruby teeth. The later levels are no joke - frequent checkpoints get sparser and the challenge ramps up. A good chunk of the last levels start pulling the memorization side of platforming a little hard.

    I haven't done 100%, but I don't know if I'd go back to some of these levels, especially those where I was just a handful of lums away from medals.
    Draw, Draw, Draw Some More!
    Quote Originally Posted by TrialSword View Post
    Kingdom Hearts definitely falls prey to this horrible affliction where it's eternally stuck in this middle-school era of 13 year olds trying to understand mature concepts and having their minds blown by overly flowery but ultimately mundane concepts. It's like you're stuck in Hot Topic FOREVER.

  8. Quote Originally Posted by bbobb View Post
    This game is beautiful and pure happiness.
    I finally got around to playing this and I couldn't agree more. This is what I wanted platformers to play/look like following the 16 bit era. The art and music direction setup the game's atmosphere perfectly and the controls are spot one. It's the first 2D platformer I feel implements the analog stick control correctly.The collecting/time trails in the game tickle the OCD part of my brain, so I'm probably going to try and get all of them. The little bit of memorization required to get the harder goals doesn't really bother me. The levels are not too long and I the game is not very punitive when you mess up. I don't know what its development budget was, but as others have mentioned in the thread, it probably didn't meet sales expectations. Too bad. I could really use more games like this.
    Last edited by Nei; 28 Feb 2012 at 03:38 PM.

  9. Ubisoft said something about how the development budget has already been covered by the game's sales so I guess that's something.

  10. Good. They should make one of these every 2 years.

    Go on. Get to it!

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