
Originally Posted by
Opaque
Look at something like WoW for a second. That game can look great with 60fps and AA on with an average system, because it's stylish not texture and geometry driven.
I'd much rather developers worry about how a game runs and how clean it looks than how many polygons it has on its highly textured buildings. I think the worst decisions I've ever seen in this regard is the PS3 Star Ocean. Muddy over textured environments that your characters fucking blend right into and it ran like crap. There's no excuse for that. 60fps should be a standard and you put the best graphics you can muster into that model by making smart design choices.
If I remember correctly, you were arguing in another thread for improved realism in games (physics, locales, simulating the real world).
It seems to me that the overtextured environments that you're against here are what get put into the more "realistic" looking games. Whereas WoW (to use your example) throws "realism" out the door in order to colorfully and stylistically create a visual world. Blizzard seems to do this with all their games.
I may be completely reading you wrong, so apologies if that's the case.
Question: is realism, even with decreased fps/other tech drawbacks >>> stylized worlds with faster/improved tech specs?
2009 TNL Fantasy Football Champion
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