
Originally Posted by
Opaque

Originally Posted by
The_Meach
If I remember correctly, you were arguing in another thread for improved realism in games (physics, locales, simulating the real world).
It seems to me that the overtextured environments that you're against here are what get put into the more "realistic" looking games. Whereas WoW (to use your example) throws "realism" out the door in order to colorfully and stylistically create a visual world. Blizzard seems to do this with all their games.
I may be completely reading you wrong, so apologies if that's the case.
Question: is realism, even with decreased fps/other tech drawbacks >>> stylized worlds with faster/improved tech specs?
I want physics that work like the real world and AI that acts like it's actually intelligent.
As far as visuals go I think looking good is what's actually important. I don't really know how to explain this well. To me a game that runs at 60fps, has smooth edges and has an art style that is good looking will always be a smarter way to do things than to have tons of choppy looking over textured crap. You could have a game that looks like WoW in terms of style choices and appropriate texture use but still have great physics and AI. The two don't have to be mutually exclusive. Really though, if a game can run at 60fps and have smooth edges go nuts with your textures, but to make games that run like shit and get all muddy because of design choices is inexcusable to me. Example I was talking about earlier:
In motion that whole environment blurs together into complete garbage because it's running at 30fps with no AA. They could have smoothed some edges out and doubled the frame rate if they didn't have so much needless camouflage bullshit going on and it would have been a better game for it.
I hear you. But in looking at that screen, I'm not sure 60fps would solve your complaint?
The real world has tons of variety in its surfaces so textures are necessary for a high degree of realism.
Or am I missing the point?
Is there an example of a realistic-looking game that runs at 60 that gets it right?
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