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Thread: Official PlayStation 4 Thread

  1. I'm not completely disregarding things like better shading, particle effects and everything else lots of these PS3 games bring to the table. So let's be clear on that. I think though that the difference between my opinion and yours is the importance we each place on clarity and smoothness vs special effects. I'd argue that Shindler's List on Bluray looks better than the Avengers on DVD even though on almost every level the Avengers is technically more impressive. The former has great cinematography and set design and on Bluray it would be very clear.

    I think FFXII had good character design and great big open environments and when you put some horse power behind it and it can really show what textures it did have and you get the clarity I was getting I really do think it looks better than FFXIII running at sub 720 on PS3. Wandering around the main city from FFXII again after finishing XIII-2 really sent home to me how great XII can look maxed out. I'm positive the same treatment to XIII would be even more impressive, of course.

    I'm being somewhat hyperbolic with the Mario stuff, but that clarity and smoothness means a lot to me and really impacts my impression of a game. Nothing on PS3 is that smooth, it just can't be.

  2. This thread is shit. Way to go.
    Xbox Live- SamuraiMoogle

  3. Oh god forbid we talk about something you're not interested in.

    This must be so hard for you.

  4. opaque typed that with one hand while he was using the other to point at his dick.

  5. 60 FPS never mattered in COD because they always used P2P connections.

  6. I'm with Opaque on this. My experience this weekend of playing SRIV on 360 really hammered home how much more important smoothness is. I think people who are discounting frame rate might be like a lot of adults around the beginning of the 00s who could not fathom why I would want high speed Internet because they just didn't know any better. Or maybe like those people you know who own an HDTV but always watch the SD channels.

  7. Quote Originally Posted by jyoung View Post
    60 FPS never mattered in COD because they always used P2P connections.
    It matters in single player.

  8. Opaque isn't talking about the difference between games struggling to even hit a playable frame rate vs. a smooth 60. We all know that's a big deal.

  9. Well ok then, carry on.

  10. Quote Originally Posted by Korly View Post
    I'm with Opaque on this. My experience this weekend of playing SRIV on 360 really hammered home how much more important smoothness is. I think people who are discounting frame rate might be like a lot of adults around the beginning of the 00s who could not fathom why I would want high speed Internet because they just didn't know any better. Or maybe like those people you know who own an HDTV but always watch the SD channels.
    There's a huge difference between an unstable, fluctuating framerate between 20-30 and a locked solid 30. Forza Horizon, for example, is locked at 30fps, no dips and has 4xMSAA + FXAA and is a really great looking game that plays extremely well. I switch between PC games in 60fps land and Halo 4 all the time as well.

    Quote Originally Posted by Opaque
    I was getting I really do think it looks better than FFXIII running at sub 720 on PS3.
    No no no, FFXIII is 720p on PS3. It's sub-720p on 360 only.

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