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Thread: Official PlayStation 4 Thread

  1. Yeah, a stable 30 + motion blur techniques and input lag reduction is pretty good, and FH is an excellent example.

  2. I know the ideal for some is 60fps but whenever I see a console game makes that target I can't help but think that something's been compromised.

    An example would be Metal Gear Rising and DmC. Metal Gear Rising has really fast game play, feels ultra responsive, and the graphics look decent but the environments for the most part were fairly bland and textures just seemed passable. DmC plays slower but is consistent in it's frame rate and looks absolutely gorgeous in it's detail, textures, and rich color palette although the latter of is more of a design choice. I think some of this can be chalked up to Platinum having to kind of rush the game out of the door since Bayonetta was 60fps and still looked great but Vanquish even at 30fps still played very well with all the motion blur techniques added.

    Rage is also an interesting example of having good character models and zippy 60fps game play but their special texturing technique made it look pretty bad up close unless you had the game on PC where higher res textures were available.

    It's been interesting seeing outlets like IGN say that Battlefield 4's graphics on PS4 were lacking during Gamescom but I this point I think there's still a bunch of optimization to do, otherwise if the game still continues to have those problems come launch day then you know it was just rushed. The PS4 specs show a lot more capability there but I really do hope it looks close to what they've been presenting on the PC's.
    Last edited by Will; 25 Aug 2013 at 01:26 PM.

  3. 60fps is far from the ideal.
    I can play games with a locked 30fps and not find it distracting, but higher frame rates are always better so long as you can perceive the difference.
    The ideal would be somewhere around 100fps.

  4. Except that's dependent on a comparatively rare and more expensive monitor/TV. 60fps is the ideal for at least 95% of modern setups.

  5. Quote Originally Posted by kedawa View Post
    60fps is far from the ideal.
    I can play games with a locked 30fps and not find it distracting, but higher frame rates are always better so long as you can perceive the difference.
    The ideal would be somewhere around 100fps.
    I've never seen 100fps game first hand (I'm deprived I know) but it's not really all that realistic yet as a standard, especially if consoles are still struggling between the 30/60 thing.

    PS4/Xbox One games in concept really should be 60fps standard given the power they have over current gen consoles and it doesn't fully look that way just yet but hopefully there won't have to be too many compromises for that to work and hopefully at higher resolutions for tv's.
    Last edited by Will; 25 Aug 2013 at 05:27 PM.

  6. #1156
    "Standard" is like "average" or "normal." Fuck settling for that.

  7. I can and I will.

  8. #1158
    Europe is getting a bundle with Killzone, the camera, and an extra controller for the same price as the Xbox One.

  9. #1159
    Quote Originally Posted by Eurogamer
    Sony plans to enter the virtual reality gaming space in a big way with PlayStation 4, Eurogamer can reveal.

    Amid the growing popularity of the Oculus Rift VR headset among the development community and a small number of gamers, Sony has been working on a rival device for its next-gen console, and it is on track to be revealed in 2014.

    Multiple sources have indicated to Eurogamer that Sony's VR headset will work similarly to Oculus'. Internally, the device has been demonstrated with Evolution Studios' PS4 racer DriveClub, with players able to look around the cockpit of a car.

    Evolution's involvement comes as no surprise - the Liverpool studio is home to the Worldwide Studios Stereoscopic 3D team, which has worked on 3D game development since 2008. The team, and 3D chief Mick Hocking, have been relatively quiet since PlayStation's ill-fated 3D push in 2011.


    Sony also has form with headmounted displays. The £1000 HMZ-T2 is a personal 3D viewer that can be used with 3D games and HD movies. It includes an OLED 720p panel for each eye that renders 3D pictures in high-contrast detail. Eurogamer reviewed its predecessor, the HMZ-T1, in late 2011. The Oculus Rift performs much better than the HMZ-T2 for games, and Sony hopes to one-up the rival device with its own offering.

    Eurogamer understands Sony's VR headset was set to appear in some form at German show Gamescom last week, but was pulled. We now expect it to be unveiled next year.
    Link

  10. New wipeout with VR tech. PUMP IT INTO MY EYEHOLES.

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