Do they still do that? I thought a lot of that had gone by the wayside in favor of middleware these days.
Eh. You'd want developers to go beyond DirectX after a year or two, to start extracting all that gooey hardware goodness that PC games never touch.
Do they still do that? I thought a lot of that had gone by the wayside in favor of middleware these days.
Pretty much. I still don't think most games are really tapping the PS3 at this point. The best possible design in the current development climate is to make a powerful PC-like system so the designers can delight in their middleware tools, and it seems that Sony has done just that.
I suppose it's possible Naughty Dog is doing Assembly-like stuff. They have to be about it on PS3 though.
It seems like Uncharted and MGS4 are the only games I've played that really stand out compared to 360 games on the system, everything else is designed around the lowest common denominator. Since developers can't be bothered to program for a system anymore, hopefully the PS4 will have the brute strength to at least run the games at a consistant 60 FPS.
On the PS3, definitely (think SPUs). On 360, not so much, which is why the system kind of leveled out at Gears of War while PS3 has done Uncharted 2, etc.
Most developers obviously prefer middleware but you do want the real talented studios to get in there and work on it themselves. I am sure the PS4 will have that capability.
So that half-joking cable box conversation we were having in the PS3 thread that really should have been in this thread? Less funny now.
Whats the problem there?
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