I would not be shocked at all if Morpheus sucks and isn't worth spending two or three hundred dollars on. It's tied to a box that isn't strong enough for it.
The mass adoption of VR right now really depends on a lot of non-gamey things. If schools buy it, if film-makers and theater chains bother with it, etc. For now it'll be enthusiast toy, but years down the line - it will definitely see practical use in schools and the like.
I just meant generation in the human being sense. Shin was talking in consoles though, so we're really talking about the same span of 15-20 years.
VR on PS4 will likely be a trash heap and could poison the well for everything else.
It's already cool on PC, with the above caveats. I am ready to get one but I don't need much convincing and have no problem spending tons of money for massively overkill computers. I am part of that niche.
All these companies throwing their hat in the ring makes me wary though.
I disagree, but I guess we'll see in time what happens.
Schools aren't going to invest in this, its too expensive. Film-makers are definitely not going to invest in it. Specially not for the type of movies people would want to see in VR. Think about something like Avengers, where things are created and for, and focused on one camera view. Now you have to make every frame, of the Battle of NY work from every possible view point. Its a huge investment. You're talking more than a doubling of budgets, you're talking like a 10x increase. Its a really large investment that I don't see them taking.
I think there are going to be markets for VR, or similar type things, but I think they're very niche and aren't going to really be involved with the average person.
I can see a use for it in the medical field, or deep sea exploration. Shit like we have a oil tanker that's got a problem send in a drone with a VR camera and the operator can see what's going on. Shit like that.
This isn't true though, you don't have to allow someone to physically move around for VR to be a substantial step up from 3D.Now you have to make every frame, of the Battle of NY work from every possible view point
The last time VR had an outing 19-20 years ago it failed because it was shit. A huge percentage of the market for VR wasn't born yet, either, so they don't have any way to remember how shit it was except by reputation, and that's not a reputation the Rift or any of the other new devices shares. 90s VR has very little to do with today's, and its stigma is dead and gone.
even if you just expand the viewing field a little bit its still more expensive. Though if you're not letting people move their heads around and look at things, I'm not seeing how its anything other than a 3D display strapped to your head. I'm not saying this to be an ass or anything. I just don't see a difference between 3D on a monitor/screen with a locked viewpoint and 3D on a headset strapped to your head with a locked viewpoint.
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