"When I started at WB, one of the things I was most excited about was that I was going to get to work with the creative teams behind No One Lives Forever, Shogo and FEAR," Laura Fryer, general manager of WBIE's myriad Seattle studios told an assembled audience of E3 judges this morning. "So when I started, the first thing I did when I got that NDA signed was I went and found that team, and I said 'Okay guys, what are you working on?'"
As it turns out, the team at Monolith Productions was in between projects and wasn't actively working on anything. After some encouraging words from Fryer, the team put some serious thought into what it wanted to work on next and the answer was ... Batman.
"Okay, it's cool," Fryer told them, "but we already have a Batman game. And last time I checked, people really liked it so I'm not sure how that's going to work."
"No, not the Batman," they told her. "We want to work on multiplayer Batman."
Of course, multiplayer Batman presents an obvious problem: Everyone wants to be Bats. Monolith's solution: "Nobody's going to be Batman." A bold concept for a Batman game, to be sure, but with that idea in hand the studio pitched the game to the executive team in Burbank. After the presentation, the president told Fryer it was the most surprising pitch he'd ever seen.
The hook: You're not playing as Batman, or Joker. You're playing as "impostors" of the seminal comic book characters. This of course eliminated another canonical problem for the famous shooter developer. A Batman impostor can use a gun.
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