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Thread: Halo 4

  1. No gameplay = not caring. I bought Reach because Jonas claimed it was awesome. I rocket whored my way to the top of a few games and played campaign 1/2 way through before trading it in towards MvC3. I welcome a new dev on this because Bungie is not good. And because they have to live up to expectations maybe we'll actually get a good Halo. That will be something new for the franchise!

    With games like BF3 coming out it's time for a sci-fi shooter to catch up. Halo 4 is probably not that game.
    Quote Originally Posted by rezo
    Once, a gang of fat girls threatened to beat me up for not cottoning to their advances. As they explained it to me: "guys can usually beat up girls, but we are all fat, and there are a lot of us."

  2. So back on topic, they have a pretty decent team working on this;

    Scott Warner - Lead Designer Mercs 2, Full Spectrum Warrior and lots of writing for Black Isle
    Jesse Snyder - Lead Designer of Call of Duty 5 and he is responsible for Nazi Zombies
    Pierre Rivest - Lead Designer of Far Cry 2 and Splinter Cell: Chaos Theory
    Jason Behr - Lead up a lot of the level design on Metroid Prime 1+2+3
    Kynan Pearson - Lots of level design on Metroid Prime 2+3 and Donkey Kong Country
    Tom French - Lead Designer on Saboteur, has been designing shit with me since the Fallout 2 days
    Chris Haluke - Lead Level Designer on Killzone 3 + lots of other games
    Kenneth Scott - Art Director at iD for a decade
    Sparth - www.sparth.com
    Fredrik Persson - Lead Programmer responsible for the Full Spectrum Warrior and Saboteur engines
    Ryan Payton - Producer/Designer on Metal Gear Solid 4
    Greg Snook - Lead Engineer, worked on all of the Halos before
    Gavin Carter - Lead Producer on Fallout 3, Oblivion
    Brad Welch - Lead Designer on some Pandemic titles we canceled (including Mercs Inc.) and was the Creative Director on Destroy All Humans
    Joe Waters - Senior Gameplay Engineer who has worked on a bazillion shooters including Reach, Shadowrun, Condemned, Counter Strike (xbox), etc.
    Lots of Fasa, Pandemic and iD vets
    ABOUT ME.

    "Underground music should have its back turned, it needs to be gone, untrackable, unreadable"

  3. Not a bad crew. Where are they based out of? Redmond?

    I think the number 4 is what's scaring me away from this. Halo always felt generic to me, I'd like it more if they took it some place new.

  4. Yeah, Redmond.
    ABOUT ME.

    "Underground music should have its back turned, it needs to be gone, untrackable, unreadable"

  5. itt: niggas read too deep into things.

  6. Day one for me (SHOCKING, I KNOW!). I still play Reach and have a lot of fun with it. If it weren't for the absolutely retarded excuse for a "ranking" system I would play it even more. Opaque and I played some games of Halo 3 last week too, I really hope they move 4 back in that direction. There's no running, but the overall pace of the game is much faster, and the lack of fall damage and health makes it a much more fluid game.
    Quote Originally Posted by BerringerX
    I am pretty sure one of the reasons Jesus died is so we could enjoy delicious chicken and waffle fries seven days a week.
    Eat a bag of dicks.

  7. I agree Brand, 3 still holds up. I love CTF in that game. I hope they make the gameplay/gunplay more balanced than BR only or die tho.
    NowPlaying: Battlefield series . DarkSouls . MGS collection . Cap+SNK fighters . AceCombat series . ArmoredCore series

  8. Maybe now they can actually do something different with this series. It desperately needs change.
    Backloggery
    GameTZ

    Go home and be a family man.

  9. Quote Originally Posted by Destro777 View Post
    I agree Brand, 3 still holds up. I love CTF in that game. I hope they make the gameplay/gunplay more balanced than BR only or die tho.
    Completely agree. It's actually surprising, because Reach could very well be the most balanced of the Halo games from a weapon stand point, but it still doesn't play nearly as well as 3, and Halo 2 still by far has the best selection of maps. I'm looking forward to seeing how 343 puts their own spin on the style of gameplay. It does need the overhaul that Reach tried to provide, but didn't do very well, but at the same time I don't want it to deviate too much since I really fucking love the gameplay "sandbox" and pacing of 2 and 3.
    Quote Originally Posted by BerringerX
    I am pretty sure one of the reasons Jesus died is so we could enjoy delicious chicken and waffle fries seven days a week.
    Eat a bag of dicks.

  10. Halo 2 is still my favorite for the multiplayer side. Just like Brand said the map selection( and imo choking points) are stellar. Reach is meh.
    Last edited by Advocate; 06 Jun 2011 at 10:35 PM.
    MechDeus - Nick is the Bruce Wayne to Yoshi's Jean-Paul Valley.

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