So back on topic, they have a pretty decent team working on this;
Scott Warner - Lead Designer Mercs 2, Full Spectrum Warrior and lots of writing for Black Isle
Jesse Snyder - Lead Designer of Call of Duty 5 and he is responsible for Nazi Zombies
Pierre Rivest - Lead Designer of Far Cry 2 and Splinter Cell: Chaos Theory
Jason Behr - Lead up a lot of the level design on Metroid Prime 1+2+3
Kynan Pearson - Lots of level design on Metroid Prime 2+3 and Donkey Kong Country
Tom French - Lead Designer on Saboteur, has been designing shit with me since the Fallout 2 days
Chris Haluke - Lead Level Designer on Killzone 3 + lots of other games
Kenneth Scott - Art Director at iD for a decade
Sparth - www.sparth.com
Fredrik Persson - Lead Programmer responsible for the Full Spectrum Warrior and Saboteur engines
Ryan Payton - Producer/Designer on Metal Gear Solid 4
Greg Snook - Lead Engineer, worked on all of the Halos before
Gavin Carter - Lead Producer on Fallout 3, Oblivion
Brad Welch - Lead Designer on some Pandemic titles we canceled (including Mercs Inc.) and was the Creative Director on Destroy All Humans
Joe Waters - Senior Gameplay Engineer who has worked on a bazillion shooters including Reach, Shadowrun, Condemned, Counter Strike (xbox), etc.
Lots of Fasa, Pandemic and iD vets



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