Originally Posted by
Razor Ramon
I've been saying it forever and so have many other players: a balanced game isn't necessarily a fun one to play. SSF4 proved that point.
But a horribly unbalanced fighter usually isn't fun at all. Balance is ALWAYS a good thing, but there are many other issues that can ruin the game.
Also things brisco and jyoung said
Mk9 though is:
A) In no way shape or form balanced
B) VERY sluggish
C) Quite homogenious
It isn't a horrible game, it really isn't. I could see people enjoying it even. It has the mix-ups of a 3d game in a 2d game, which would be nice for people who prefer that sort of mixup game? It's poke game is relatively poorly thought out, which isn't great because that is generally very important for 2d games. I like the projectile game overall, but it just seems some characters have incredibly powerful options, and others have almost nothing.
Some characters have decent safe pokes, some characters have horribly unsafe pokes. You CAN use this to create diversity with balance, I just think NRS dropped the ball with it to the point where I didn't enjoy playing the game.
Really if one thing got me, it was just how sluggish the game felt. Inputs for strings and such are read and stored 40 million frames in advance, which goes against my instincts of double tapping and such to try and deal with the horrible lag. If I want to punish kung lao's spin, I need to be PRETTY FUCKING ON POINT with online lag. So I double/triple tap, which can give me a string that no longer allows me a decent combo. It is issues like that which make me roll my eyes, seems like the work of a rookie developer with good intentions. Raiden's teleport? Might as well be frame advantage, because he can teleport and do moves before I can do shit with online lag. I mean, if your netcode is THAT bad, you can't put moves in with that sort of lightning fast recovery. If they had hired a fighting game player who really thinks this stuff out, (I have a few who come to mind, though they are often not top of the top players because they have a tenancy not to tier whore quite as badly) much of this could have been avoided.
SF4 was a shitty offline game, but it was actually made with many concessions in mind for online play, like large throw break windows.
At the end of the day, I would say MK9 is like the top of the minor league, not quite ready for the majors yet.
For jyoung: If you are enjoying the game that much, that is awesome! It certainly isn't a dead end game, just has issues.
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