Shining Force would be so much better with an improved menu system. Anyone ever play the handheld remake?
If I have AutoSave on, never ever ever ever fucking ask for a response from me about saving the fucking game. Ever.
Don't even make me press a button to confirm that it happened. Save the game and shut the fuck up.
Last edited by dog$; 03 Jul 2011 at 08:39 PM.
When Street Fighter x Tekken was previewed in tournaments and E3, players were complaining that they couldn't easily tell how much life was left in their fighter, causing some to lose a round when they could have tagged a partner. I was very amused to read this response from Seth Killian when asked about SFxT's lifebars.
Q: Will the life bars be changes to be a bit more visible in SFxT?
Seth: Yeah we’re doing something about that. We understand having orange on orange with glowing orange borders is not easy to see.
R.I.P. Paragon Studios
I'm playing Dragon Age now on the Triple and the UI is horrible. It's slow and confusing and you need to use basically the whole pad to move through it, including the d-pad. The shortcuts they put in don't go far enough.
I wonder what the Baldur's Gate DC UI looked like.
Battlefield 2 and moving forward was HORRIBLE when you try to change your controls. Key binds literally disappear when I put the commands in primary slots. Im a pro after all these years, but its less than user friendly.
The NHL series goes without saying. I still don't know how to switch my goalies once I'm in-game.