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Thread: Xenoblade Chronicles (Wii / "New" 3DS / Nintendo Switch)

  1. This is $57 shipped from Game.co.uk. Has anyone here bought from them?

    It'd be pretty funny if Reggie announced this and everyone who was screaming for the American release already had it.
    Donk

  2. Quote Originally Posted by Thief Silver View Post
    I don't understand!
    Just that FFXII comparisons are all well and good, but let's not forget the times that influence goes horribly, horribly wrong.

    I might also mention Infinite Undiscovery.... except I gave that another chance and now I'm kinda into it.

  3. But everyone says this is Final Fantasy XII. Final Fantasy XII is the best game ever made, so this must be the best game ever made. I'll be horribly disappointed and fall into a deep depression if it's not.
    Donk

  4. Quote Originally Posted by Bacon McShig View Post
    It's a last-gen console rendering environments that are orders of magnitude more grandiose than anything we saw last gen. Given the limitations they had to work within, it's pretty damn impressive.
    I am not one of those people that gets impressed when a 5 year old draws an ok looking duck.

    Impressive shit is stuff that impresses me, not things that are good relative to other bad things. FFXII emulated out the ass looks incredible, I want more of that, not this shit. At full screen this game looks like such shit:

    Click for full size
    Last edited by Opaque; 16 Aug 2011 at 02:23 AM.

  5. Click for full size
    Donk

  6. I think I'm most upset because the game sounds fun but shit it's so hard to look at. Early 3D did not age well and this game is just inexcusably terrible looking for 2011.

  7. #27
    Quote Originally Posted by Finch View Post
    This is $57 shipped from Game.co.uk. Has anyone here bought from them?

    It'd be pretty funny if Reggie announced this and everyone who was screaming for the American release already had it.
    Since the idiots region locked their console, if you're going to mod it to play this, you might as well download it. Why support Nintendo for fucking you over twice (region lock and then not bringing it here)? I wouldn't hold a third party accountable for the hardware maker's idiocy, but Nintendo should reap what the they sow.

  8. Quote Originally Posted by Finch View Post
    You make it sound amazing, like Final Fantasy XII. Everyone that talks about it makes it sound amazing, except for the people that hate it.
    She's not the only one. More glowing reviews from Bebpo on GAF. I love FFXII and would say it is my favourite RPG, so all the comparisons make this a Day 1 for me.

    Already pre-ordered a UK copy.

    Quote Originally Posted by Bebpo
    Battle system
    +Fast
    +In addition to the normal choosing of commands, positioning and party member interaction make it more interactive than FFXII and thus more fun.
    +Chain attack system is great. Connecting the same color attack increases damage exponentially, while tumbling an enemy opens up opportunity. Interesting decision choices.
    +Tumble, paralyze, aura systems are great and lead to a lot of interesting battles.
    +Every character is totally unique. Exact opposite of FFXII. By endgame no character is even remotely alike. All have their uses. All are fun to main as.
    +Over 100 optional boss battles. Some are quite challenging and require good strategies, others are pushovers. Some just depend on what level you are when you fight them. But there's enough of them throughout, that you'll always have exciting fights with good rewards.
    +No punishment for death gives an incentive to push yourself and try to fight anything you think you can. If you die, you simply start at last warp point and don't lose anything.
    -3 party feels too limiting. Especially since so few spell types crossover. Someone is hit with poison? If you don't have the 1 character with cure status, you just gotta wait it out which is annoying. At times you are basically required to keep Shulk in your party and then you're limited even further to only 2 open slots. 4 person party would've gone a long way.
    -AI is not terrible and you do have some control over it, but at the end of the day your AI partners will not play their characters as efficiently as you would have, which can be a bit annoying.
    -Always auto-attacking while in battle. This is built into the system and so defenses are built around it occasionally. But sometimes you just want to NOT ATTACK so you don't trigger the counters, but you can't. >_<

    Field/Questing
    +Great dungeon/field designs. Really intricate places with tons of secrets to reward those who explore. Lots of variety.
    +Awesome weather effects. Every area has unique weather at random parts of the day.
    +Gorgeous day/night cycle with music that fades nicely between night and day. Some areas become completely different during the night than they are during the day.
    +One of the best endgames ever. As you go through your adventure you come across many monsters or places you can't fight or access. Endgame is going back and doing everything you couldn't during the main game. Very rewarding and pretty long.
    +Quick travel and the ability to adjust time is awesome
    +Save anywhere is fantastic and needs to be in more jrpgs
    +400 optional quests. Some with neat stories. Some with great rewards
    +Hundreds of unique named NPCs with their own stories that play out as you become more involved in the towns/cities by doing their quests
    +Skill trees and borrowing skills from other trees is a good dynamic that provides lots and lots of passive skills. Some very good.
    +Good amount of hidden things. Hidden skill trees, hidden attacks, hidden extensions of normal attacks, Ultimate weapons, Hidden areas, hidden npcs, etc...
    +Gem crafting is neat and gems are very useful.
    +Loot is alright. You get lots of it, but 75% of things in the game are useless
    +Almost nothing important is missable. The few quests that are give you fair warning although they don't tell you when they expire.
    +Character relation system is neat. Good rewards for building it up between characters.
    -Some quests with rare drop grinds which are the worst thing ever invented. The only times I truly hated playing XB was spending 20-30 mins grinding an enemy for drops.
    -Towns are sometimes too big with not enough quick travel landmarks. So when you're running quests there's a ton of in-town running back and forth to talk to people.
    -Running speed is a bit slow for the size of the areas. Even with gems that boost running speed, it's capped at 125% for no reason. Should have at least uncapped it to 200% on new game+
    -NPCs can be a pain to find without a guide of where everyone is at what time. Since every town has a day/night cycle you have to check the entire towns (which are huge) twice when looking for quests.
    -Limited inventory SUCKS. Especially because you're constantly bombarded with items. Almost every time you kill an enemy (95%?) they leave a treasure with like 3-4 items each. Most of it junk. But just because it's fast (and because you can't compare it to your current equip) you click "take all" and move on. This means you fill up your inventories quick and often have to sell stuff to make room.
    -Comparing equipment is really tedious. Especially if you ever think about buying from a shop.
    -Character relation system between characters grows way to slowly. After 120 hours with everything done, you'll still only have about 50% of the relations maxed out. Growth needed to be at least twice as fast.
    -Wish the game had field treasure chests as another way to reward players for exploring
    -No beastiary. Inexcusable for a game like this that requires drops all the time.
    -Because of no beastiary and the amount of named npcs you often have to find (and sometimes the unclear quest intructions), XB is a "wiki or die" game when trying to 100% it. Without some sort of a guide it'd be near impossible to do everything on the first run.

    Story:
    +Very interesting plot set in a very unique world.
    +Great pacing, exciting cutscenes, mysteries, foreshadowing, twists
    +Smart writing. You will not find a more intelligently written rpg this gen. The game avoids most cliches and stereotypes and at no point will you roll your eyes or have to deal with stupid characters acting idiotically. The characters (even the lead) are all intelligent people and act accordingly.
    +Good length. Story size is probably about the size of two of the Xenosaga games combined. Smaller in scope and length than Xenogears though.
    +Satisfying tale from start to finish. The story is great from the start and never dips even once before the end credits roll. A grand adventure.
    +Good cast. Everyone is likeable, no one is generic game/anime stereotype. Character depth doesn't go as deep as something like Xenosaga.
    + or - depending on what you want. XB's story is great and cinematic, but it's not melodramatic like XG/XS/FF/KH. You will not get white room speeches with piano green grass playing. I think this is the biggest change from Takahashi's previous works. XB is not any more mainstream or less ambitious than XG/XS. The story is just as original and creative and well told, it's just that Takahashi has moved away from trying to pull the emotional strings of his audience and make melodrama. Instead it's simply a story where things happen and you enjoy them and watch the story unfold.

    Graphics/Audio
    +Gorgeous environments
    +Good character design
    +Visibile equipment is pretty varied and has some real cool designs
    +Nice range of tunes that are incorporated very well into the gameplay and cutscene
    +Great voice acting
    -Wii image quality drags things down a bit

    Other
    +Large game; takes at least 60-70 hours first time. If you plan to do everything, you're looking at ~120 hours first time.
    +New game+ is great. Almost everything carries over.
    -Game clock stops at 99:59. Really dumb for a huge game like this

    Overall
    While there might be a decent amount of small negatives spread throughout the title, the fact of the matter is that in the face of the giant adventure that Xenoblade presents, they're all minor issues that only pick away at the greatness of the experience Xenoblade gives. Anyone willing to invest the time to explore the world of Xenoblade will find that it's populated with hundreds of creatures, quests, characters, bosses, and hidden tales. All which add to up to a truly satisfying console rpg experience unlike any other out there.

    Without the budget/time issues that caused the 2nd disc of Xenogears, or the production issues that caused Xenosaga Ep2, Xenoblade feels like the first time Takahashi has been able to give the game experience he wanted from start to finish without resistance blocking his way. And if this is the kind of experience that Takahashi wants to give, then I can only look forward immensely to whatever he creates next.

    The three years Monolith Soft spent creating Xenoblade feel truly justified by the end product. As the best game in their resume to date, and the best rpg on a Nintendo system since Chrono Trigger, Xenoblade stands as a proud example of how great rpgs are made.

    A+

  9. Quote Originally Posted by Yoshi View Post
    Since the idiots region locked their console, if you're going to mod it to play this, you might as well download it. Why support Nintendo for fucking you over twice (region lock and then not bringing it here)? I wouldn't hold a third party accountable for the hardware maker's idiocy, but Nintendo should reap what the they sow.
    To support the arm of the company that actually had the balls to put it in English (and throw in a nifty red controller)? Fuck NOA though.

  10. Quote Originally Posted by Finch View Post
    This is $57 shipped from Game.co.uk. Has anyone here bought from them?
    I bought my copy from them and it shipped this morning. I hear they're pretty reliable when it comes to overseas orders.

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