Originally Posted by
Frogacuda
It wasn't the concept that was impressive, dude, it was the use of raycasting to achieve an effect that was outright impossible with the technology of the day using more traditional algorithms. That was NOT an obvious innovation.
Yeah, that's a bizarre thing to say, not because it isn't true but because it so misses the point.
Of course everyone WANTED to make a more detailed 3D game, it was the technical achievement of actually doing it in such a way that it could run on a 386 at 33Mhz that was so mind-blowing. No one else could do that at the time, and it wasn't until about 2 years later that other games in the genre caught up to that (and even then they didn't really run on a 386).
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