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Thread: Completion Thread 2012: Hai! Dekimashita!

  1. Quote Originally Posted by James View Post
    15) Tiny & Big: Grandpa's Leftovers- Short little thing, but it's really fun to play around with the cutting mechanic. The giant ruins felt nice and crumbly, with tons of stuff to slice up and move around in order to clear a path. They're planning on making this episodic, and I really hope to see another one or two in the series.

    James
    I saw a Let's Play of this a little while back and it looked fun (and occasionally hilarious with errant rocket placement). Think I may pick it up.

    24.) Final Fantasy IV: The Complete Collection (PSP)


    Jesus I'm tired of the battle theme. Still, this is probably my favorite game in the series and it was nice to see The After Years with a little more effort put into it. When I saw initial screens of the revamped graphics it looked a bit bland, but they're actually not bad at all. A pretty good value for the money. I'd like to see Square move on and revisit V or VI now.

  2. I thought V was pretty boring. I think it's been long enough that I'd take a remake of VI.

  3. V's story is mostly shit, but I thought the job system was addictive as hell. Also Gilgamesh.

    Square has always seemed weirdly reluctant to do much with VI. Not sure why.

  4. Probably because it'd be a really big undertaking even just with simple models like FFIV. That game had a TON of stuff in it.

  5. #675
    #42 - Mega Man ZX (DS)

    Megavania far-future sequel to the excellent MMZ games. The gameplay is what you would expect from Inti Creates if you played MMZ but with less restrictions for powering up your characters, making the game easier. The world map is really just the most unintuitive and terrible thing that has ever existed. It was great to fuse with biometals based on the MMZ characters to not only gain a new power but to basically become that character. Harpuia 4 life. All powerups, killed the optional boss, etc. Whenever I can borrow an ancient DS I can connect it to MMZ3 and 4 to fight some more bosses!

    I stand by megavania, since it has recently been pointed out that there are more Castlevania games done in that style than Metroid games.

    The Line does sound really interesting, gonna have to give it a try.

  6. Pokemon Conquest

    Lots of games, usually the ones that revolve around watching numbers get bigger, rarely let you forget that you should be doing something better with your time. This is one of those games. That's okay.

    But with this game, while moving my troop of eight pixelated Happy Meal prizes, most of whose attacks were exactly the same, through an unadorned 10x10 grid to collect more Happy Meal prizes, most of which were exactly the same as my eight, I thought: Does playing this really have any less value than anything else I could be doing? I could, say, learn another language instead, but so what? That won't enhance my or anyone else's lives. Learning a language is just as pointless and masturbatory as playing Pokemon Conquest. I'll be dead soon. Everything about my existence, my memories, the words I know in any language, and my Luxio's stats will all be erased with equal indifference. Then I thought: Maybe I could make some art? Something that might outlast me or help someone? Then I thought: What would my art be about? Then I thought: Probably about confronting its beholder with mortality and the transience of existence. Then I thought of all the great art that does that. And then I thought: Of all the great art that does that, nothing has done it more directly than Pokemon Conquest just did.

    Post.

    Modern.

    Masterpiece.

    5/5
    Last edited by A Robot Bit Me; 12 Jul 2012 at 08:15 AM.

  7. 6. Driver San Francisco (360) - Fantastic game. I spent about 22 hours completing 100% of the single player mode which I pretty much never bother with (in terms of 100% completion). There was enough variety in the missions/activities etc to keep things from being overly repetitive. I was pleasantly surprised with the 140 licensed vehicles in the game - everything from a bus to muscle cars to the Delorean to exotics. Only minor negative I can think of is that a few of the last story missions felt a bit cheap; though in the end they didn't take that long to beat.

    Probably my second favorite driving/racing game on 360 (behind NFS Hot Pursuit). The game is maybe $10 to $20 now so there's no excuse not to give it a shot.
    Currently Playing:
    The Saboteur (360)

  8. 28. Max Anarchy



    All of the marketing had me believe this was a multiplayer-oriented game, which is what made the campaign so surprising. Big hub maps, varied mission objectives, fitting cutscenes, lots of different campaign-only enemies, and they even do a great job of making the fights against selectable characters feel like important boss fights. Pretty fun to figure things out on Hard mode, too, though the difficulty is pretty uneven throughout. The structure is kinda neat, where you can spend your time between missions fighting progressively harder waves of enemies that chase you around the hub in order to get items or earn points (which can let you skip optional missions). Overall the campaign isn't better than playing greats like GOD HAND or Ninja Gaiden, but it is so much better than anything Madworld tried to be. Same is true for the visuals and the soundtrack, which are arguably the only things Madworld had going for it.

    I love what I've played of the demo's multi, but I haven't played a lot in the full game yet. Haven't been able to get in many matches at all, and it's probably because this game is bombing hard on 360 over there. :[
    Last edited by Tain; 15 Jul 2012 at 06:11 AM.

  9. 8. Gravity Rush - Vita

    Platinum. Kat made the game for me. I like how she took the ice-cream cone at the end.

  10. 5. Harley Quinn's Revenge: I paid $5 for it, it was worth that.

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