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Thread: There Is No Perfect Digital Distribution

  1. Quote Originally Posted by Josh View Post
    Ignore list rules. Just saying...
    Honey badger.

  2. #112
    Ordinarily, I'd bury this in the Apple games thread, but this potentially has much more broad applicability, so I wanted more people to see it:

    Quote Originally Posted by Eurogamer
    Trading digital content and keeping everyone happy: the next-generation problem to solve. And it seems like Apple's already started trying. A patent published today but filed last summer - Managing Access to Digital Content Items - has a bunch of bright ideas about how trading and even loaning digital content could work.

    Incidentally this isn't just for trading books or games or music or apps, it's also for sharing digital content between devices you own. There's even a technique for allowing content to be shared by proximity to a host device.

    "This may be useful in games that can only be played with or nearby the original owner or in an educational setting where students can only, for example, watch a movie in the presence of a school teacher (who may be the original owner)," the patent, spotted by Apple Insider (via GamesIndustry International) pointed out.

    Broadly, the idea is that when someone wants to buy or sell (or loan) a piece of content, the store it was originally bought from is notified. The store checks whether one or more criteria are met - this could be price, the length of time after it was first purchased, or whether or not it's allowed to be resold (or loaned) at all - and then authorises the deal.

    When that sale (or loan) is authorised, ownership of the content passes from the seller to the buyer - in other words the DRM changes hands. If it's sold, the seller is no longer able to access that book or game or music or software. If it's loaned, ownership eventually returns to the loaner. Loaner - ha!

    Crucially, there's potential within that process for the makers of the content to get a cut of its re-sale price.

    Interesting other tidbits include digital books increasing in value as owners annotate them with their thoughts and ideas. The patent also discussed selling only bits of content: bits of games (demos), bits of books, bits of movies (the extras).

    Whether techniques like these will ever materialise is another question. But if they do, does being able to sell-on digital content on mean new-sale prices could rise on the App Store?

  3. #113
    This has potential. Colour me cautiously optimistic.

  4. #114
    Just imagine if TNL could loan each other games digitally.

    NES schoolyard 2013!

  5. #115
    Just imagine if I could sell all those XBLA game you've been freeloading.

  6. #116
    That 360 would be worth like 1000 bucks!

  7. #117
    I hope a hypothetic loophole hypothetically allows me to sell hypothetical bootleg games!

  8. No. Once I purchase it, once I decide to sell it no one else should get that money.

  9. #119
    Good luck on that. The only reason the big companies will go along with this is because they think they can build some kind of micro transaction fee in it.

    9% + 50 cents listing + 30 cents transaction fees everywhere.

  10. #120
    I don't have a problem with that. If you buy a new retail game for $60, as soon as you take the shrinkwrap off, you're not getting more than $40 for it. So if Apple or whomever takes 33%, the remaining 2/3 beats the hell out of nothing from where I am sitting.

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