The more companies need to pay into infrastructure, the harder it is to make a profit, especially with bigger budgets and huge production teams.
You don't like their use agreements? Don't give them money. Even if Steam is still only selling you the license to play a game, buying physical media is like buying a physical license. You didn't buy the game, you bought the medium the game is stored on, a paradigm the developers knew they were entering into when they decided to make a game for X platform.
That's the only thing I think is bullshit: developers knew they were making a game for a system that uses physical media and knew the limitations of turning a profit on games if their product was sold used. Gamestop is taking advantage of a clearly established area of the paradigm that allows for profiting off of this limitation. I can understand the developers wanting the money to play the game. I can understand Gamestop using perfectly legal means to make the money instead. What I can't understand is the decision on the part of the developers/publishers to punish the customers for it. Aww, you don't think you can make a profit unless you sell online passes and screw people who buy used? Too bad. You made the game for a system that uses physical media. Either kill the middleman and go DD only or stop fucking the customer in the ass for a loophole that some other big company is exploiting.
I don't care if I'm just buying a license. It's the future of media distribution. Reward the companies that allow you to mod, don't use DRM, and treat the customer like a respected individual and you'll start to see that trend pick up.
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