i just hope this game winds up being pretty good and not complete design by committee stuff
This isn't the same as what's going on with Double Fine, whether you agree or not. That's the point. There's a difference between an independent studio coming up with a couple thousand dollars to make something and a major studio giving publishers the bird by raising three quarters of a million dollars in less than 24 hours. How you don't understand this is baffling. It's about more than money.
i just hope this game winds up being pretty good and not complete design by committee stuff
They've more than doubled their goal in less than a day.
Also, almost 400K of that came from just the $15 and $30 levels.
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They're just about to hit a million.
They're going to break the all-time Kickstarter funding record in 24 hours.
Tim Schafer's Twitter: "$955k! Guys, I'll make you a deal. If we hit $980k I'll add RTS elements to the game! And if we hit $1M, I'll take them back out!"
BUT EVEN MORE AWESOME, Chris "Torment" Avellone is apparently interested in this sort of thing for an old-school RPG. http://twitter.com/#!/chrisavellone
You know this is a great way to make piracy irrelevant too...
But there's no incentive to do that. It's been presold based solely on an association with a bunch of old PC games. While, yes, I'm sure they hope to sell a few more copies after its made, there's really no one to pander to here, and I think the voice is speaking rather loudly that they want a real adventure game and that's quite the point,
Last edited by Frogacuda; 09 Feb 2012 at 06:30 PM.
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