I've updated the first 2 bargain bin posts with approx. units sold to date. I'll add that tidbit if that data is available.
Asura's Wrath is pretty damn fun, honestly. I was skeptical, but came around once I put the time in. If you kick back and enjoy it for the thing it is instead of the thing you think it should be, it works great.
It would be cool to know how many were sold before/after the price drop, but I'm sure you have a day job.
I think how quickly these titles in this thread have been discounted from release is the more surprising aspect? Retail prices in Japan are still priced in Yen so for Japanese purchasers what difference does the exchange rate mean for non-imported goods? I purchased Binary Domain here one week after release for $44.99, about a 25% discount from retail but I fully expect to see this for $29.99 or less by the summer, consistent with the % discounts displayed here, just a noticeable difference in the time it takes.
Also, what is the extent of trade-in credit adoption in Japan? That may also lend to more US price stickiness as the higher retail prices. Concerning the Yen, however, a stronger Yen (until recently, until China starts buying JGBs again) would imply lower costs of production as the raw materials imported are bought with a stronger currency? Lower fixed costs in Japan vs. the US as well (translation teams in foreign affiliates) allow quicker price reductions?
Also, these are all recent releases (even Shinobi with 8 weeks) so with a 31-March fiscal year-end looming any attribution to that?
Finally, any noticeable change in rate of discount (in the sense of when the discounts occur rather than the % is what I mean) post-earthquake?
Last edited by Gooch; 17 Mar 2012 at 09:34 AM.
Not sure how the trade-in prices are in the US anymore. In Japan, high prices are given to the latest releases where I'd say you get ~75% of retail back on your game in the first few days and then it dramatically falls off to sub-40% levels if it's not a sales hit or some kind of rare release. Games which are mass produced and have poor consumer demand like FF13 tend to have very low buy back values which skews the curve a bit. I think it's really a case of the Japanese companies making the decision to dump where in the West, their subsidiairies likely need to through a lengthy approval process with the home office and have to deal with their local retailer contracts. I'm certain chains like Gamestop have price protection against publishers when they drop the SRP which is something that doesn't exist here AFAIK.
My view is the same as yours with these product dumps in that it has direct correlation with quarterly and annual year ends so they can boost them as much as possible. Any post-quake impact has been seen in the aftermath last year with release date changes and cancellations, no drag on effect on the retail market that I can see.
You would be lucky to get 50-60% for trade-in within first few weeks of releases. After that, 40% and under is the norm.
Even though it was fairly lauded, the locals prefer Demons to Dark and this dumping shows that (Demons was never price dumped).
DARK SOULS (PS3)
Bargain Bin: 3480
Weeks Since Release: 24