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Thread: Takedown (Kickstarter Shooter)

  1. You know, I could have sworn in that post you quoted I said they knew the deal when they donated, and didn't need someone second-guessing their decision on how to spend their money. People with that kind of cash to throw around live under different financial rules than you or I do. They know exactly what they're spending the $10k donation on. If you think it's a bad idea, don't donate thousands of dollars. The people who donate, on the other hand, think differently than you.

    James

  2. Your username is James, and it says James in your avatar. You don't need to sign posts here.

  3. Quote Originally Posted by dave is ok View Post
    I guess for the people paying the cost of the game - it's not too different at all. You're just preordering from the source instead of some retail chain and giving the actual creator some capital to play around with. But for the people who are funding the development of something with thousands of dollars, it's different than buying a painting from an artist - at least in my eyes. You're helping to fund a commercial product which will be sold on a scale much larger than a commissioned painting.
    If I give you a set of tools for your birthday and you go out and build doghouses and sell them for money, should I want a piece of the action? Am I entitled to that? Or did I knowingly give you a gift in the hopes that it would be useful to you?

    Kickstarter is not a transaction. People aren't really "buying" the rewards. It's a gift, where you get something in return. Like the tote bag you get when you donate to PBS.
    Last edited by Frogacuda; 27 Mar 2012 at 01:03 PM.

  4. Quote Originally Posted by Frogacuda View Post
    But why is that bad? If I like them and want to help them make money, why should I feel bad that they're making money? It's not exploitation if no one's being forced to do it and everyone is fully aware of the situation.
    It's not "bad" per se. It just rubs me the wrong way. The Kickstarter community seem like good natured hippie types, who want to encourage artistic endeavors and altruism and everything. So it's a weird marriage between that and some of the uglier aspects of capitalism and the CC-PP game
    Last edited by dave is ok; 27 Mar 2012 at 01:06 PM.

  5. Like I said, everyone knows the deal. I think it's more like a gift with benefits than a purchase.

  6. So this is actually making pretty good money since the relaunch, doubled its money in just a few days, but time's almost out. I wonder if they can do it.

    In related news, Kickstarter put out some stats about how the ripple effect Double Fine has had on all of Kickstarter. It's pretty extraordinary.


  7. Can you see how many simultaneous active video game projects there are per day and how that's different before DF and after? Also interesting is that video games (mostly Wasteland 2) takes the lion's share of new money from both games backers as well as comics backers. But a lot of that might have been to the DF project, which was after the OotS project.

    Looking at it again, the spike after OotS coincides with DF's launch (and both fall after the end of DF's drop-dead date).
    Last edited by Joust Williams; 30 Mar 2012 at 12:03 AM.

  8. 4 hours left on Takedown... So close... This one is actually pretty suspenseful.

  9. I hope they make it on general principle, but there's no way I'm donating to this one. Even if I wasn't between credit cards (fun with expiration dates), it's just not my kind of game. They can't really bank good wishes, though.

    James

  10. It looks like it made it. Somebody funded at the $7500 level. Now the real fun begins.

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