I like a lot of different games. In order to try them all and not go into debt, waiting for price drops is a necessity, especially in an age where rentals have disappeared and most companies are too scared to even make demos. There are some games I really want and buy day one but they are exceptions.
I like a lot of different cars. I don't get to own them all. I can appreciate the ones I do get to own though and not fret over the ones I don't. Insert books or movies instead of cars if need be. Same concept.
And I never said anything about digital versions dropping price or having sales. Since that only affects the publisher/developer/platform holder then they can do what they want with that. My method for physical ensures more of an upfront return for publishers, since "waiting for the drop" is eliminated, ensures steady amount of shelf space for the retailer as well as less loss due to price drops, and more incentive for an informed audience.
I'm sorry Yeller missed out on Afterburner. But he had four years to buy it. I missed seeing some concerts last year. Oh well.
I didn't mean to imply that everything should be bought day one, but I see people who automatically wait on SP games because they're SP games. I know you're not in that camp. You could look at it as a risk proposition. If a good game is worth $60, then the games you're pretty sure you'll enjoy should be bought day one. Those that are a coin flip, should be bought at $30; those that are a flier can wait for 75% off, etc. For me, that basically means that a handful of developers get most of my day one dollars, because they've earned it.
Oh, Bonuskun.
My bad.
After Burner's situation is stupid. Sega should never have bothered with officially licensed jets because no one gives a shit about that.
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