Basewars up in hurr
I see what you did there.
I didn't. What's he on about?
My first ever non-pack-in game was Strider. That game took mooooooonnnnthhhhs to finish. And then there was Castlevania III. It took me a full year to beat it. Six months to get Dracula with Sypha. Then another six months to start over again and use Grant because I couldn't beat Dracula with Sypha. (I especially had no idea what the fuck I was doing in point-and-click adventure games. And then, in pre-teens, there was BioForge. Took me an ungodly period of time to complete. Oh yeah, and fuck Return to Zork. I'm still angry about that piece of shit.)
I'd just make notebooks full of tips and cheats, find all those crappy Jeff Rovin "How to Win at Nintendo Books," and scrounge for clues. It took me a while to get decent, and then really good at video games. I was a late bloomer.
The thing is, I had sooooo much time to dedicate to playing video games. So much trial and error. But that was my world. I don't regret doing any of that stuff as a kid. Play outside all fucking day in the summer, and then come home and crank the NES until 4 in the morning.
Last edited by Brisco Bold; 30 May 2012 at 12:50 AM.
10 lives instead of 3.
The Japanese game was crazy easy. Japanese developers got it in their heads that Americans LOVE insanely tough challenges, so they bumped up the difficultly for the NES version. They put in the code to balance it out.
Same thing happened with Ninja Gaiden 3 as well.
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