Triple Triad > Finch
YAH IT'S TIME. http://www.etsy.com/shop/Finchie THAT's WHAT TIME.
Triple Triad > Finch
I don't really like the event stages, they feel kind of cheap. At least the other two modes offer a modicum of interactivity between my inputs and what's going on in the game.
Even if Triple Triad were the best thing ever in any FF game, it's still not enough to make a game that broken any good.
It wasn't broken, it just had a few minor issues. More on topic, it had the best soundtrack of the PS1 FFs.
Originally Posted by C.S. Lewis
The combat was completely broken. FFVII's was too, but that took getting to specific weapons so it was less so than VIII.
Combat could be an annoyance in that you had to mash the square button during summons for maximum damage, but it wasn't broken.
Originally Posted by C.S. Lewis
How is it broken then? When I hear that a game is "broken," I imagine a design flaw so severe that it prohibits the player from performing intended tasks. The resulting frustration makes continued playing impossible or undesirable.
FFVIII's combat was the opposite of that. The junction system could be exploited to the point that you're god-like halfway through. If you're a novice player and don't draw early and often, things could get hairy. But most people who would buy a Final Fantasy know better than that.
Originally Posted by C.S. Lewis
A game being broken means that something in it is completely unbalanced and can be exploited to a ridiculous degree beyond what was intended, such as infinites or using certain boss characters in versus in fighting games. It doesn't have to be against the player.
For FFVIII, using summons is garbage, they don't deal very much damage for the amount you'll spend using them and are way less powerful than other spammable attacks. The combat is broken in ways such as how limit breaks activate whenever someone has low health. So once you've gained like two levels and can survive more than one hit you can keep one person at low health (preferably Zell since he deals the most damage but I used Squall because I didn't know that back then) by having the other team members beat on that person, and then they just function as backup rezzers in case that person dies while the low health person spams limit breaks and completely destroys the game. The game then loses any sense of challenge, thought, or accomplishment about ten minutes in.
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