I look at this in a different light. I think that well-known franchises can give major publishers the willingness to be more experimental than they might with an entirely new game. Look at something like Need for Speed this generation. It has most definitely had its major ups and downs, but Shift, Hot Pursuit, and The Run are all vastly different styles of racing. Joust mentioned the numbers game that the suits in the boardrooms play, and I think this can work both ways: publishers might be more willing to try something new if they know the name on the box will sell regardless of the contents.
I agree with that.
But Banjo Kazooie 360 might have been pushing it. Especially since no one cares about BK.
Except that the latest Hot Pursuit does not handle like any prior NFS game at all, the three prior games in that sub-series included.
And I actually rather liked the first Shift. They really borked the handling with the second, though.
How deep into Shift did you go? That might be the first racer I've played that gets worse as you get more cars and upgrade them. That game is terrible.
Dishonored's Executive Producer has a different opinion on sequels. The best part was on a different debate though:
Originally Posted by Julien Roby
That game looks like it might be incredible.
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