
Originally Posted by
GohanX
I haven't played 1943, but I can verify that 1942 sucks ass.
1943 > 1942 by miles. 1942 is drag-on boring and the main BGM sounds like someone spitting into a mike and spamming a dog whistle. OTOH the boss theme isn't too bad. There isn't enough variety in the enemy types throughout the levels. I did 1cc it once for 11.6M, but would rather not touch it again. This fucker took 75 minutes to clear (TBH I did die several times but had about 13 extra lives stockpiled, I guess it could be done in 65 minutes on 1 life.). Like Street Fighter, it's another case of a lukewarm Capcom game spawning some impressive sequels.

Originally Posted by
jyoung
Final Fight 3 (SNES) -- I rented this once as a kid and my opinion on it is still the same. Too short, too easy, and completely uninspired enemy/level design. They even short-changed the music as a bunch of tracks repeat themselves across multiple levels. The only cool moment in this game is the final boss' death scene, which was just as badass as I remember and probably the reason why they had to get a "Teen" rating on this game. I guess the cart is just so expensive because it's rare, as the game quality is pretty weak.
Length was OK for me but I did blaze right through it on Expert. A max of three enemies on the screen at once is a joke. It's even worse when their AI is not near the greatest, making the special moves give you an unfair advantage. Capcom should've tried to get 7 on the screen at once somehow. Maybe a proper FF game is too much for SNES to handle.
This one (hell FF2 also) really begs for M2 to make a CPS version given the "what if" treatment they did on FZII.
Last edited by gameoverDude; 10 Nov 2012 at 11:40 PM.
Finished in 2021: 8 games (PC: 4, PS4: 2, PS3: 1, X1: 1)
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