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Thread: Game Journalism: A Table of Doritos

  1. #1

    Game Journalism: A Table of Doritos



    Quote Originally Posted by Rab Florence @ Eurogamer
    There is an image doing the rounds on the internet this week. It is an image of Geoff Keighley, a Canadian games journalist, sitting dead-eyed beside a garish Halo 4 poster and a table of Mountain Dew and Doritos. It is a tragic, vulgar image. But I think that it is the most important image in games journalism today. I think we should all find it and study it. It is important.

    Geoff Keighley is often described as an industry leader. A games expert. He is one of the most prominent games journalists in the world. And there he sits, right there, beside a table of snacks. He will be sitting there forever, in our minds. That's what he is now. And in a sense, it is what he always was. As Executive Producer of the mindless, horrifying spectacle that is the Spike TV Video Game Awards he oversees the delivery of a televisual table full of junk, an entire festival of cultural Doritos.

    How many games journalists are sitting beside that table?

    Recently, the Games Media Awards rolled around again, and games journos turned up to a thing to party with their friends in games PR. Games PR people and games journos voted for their favourite friends, and friends gave awards to friends, and everyone had a good night out. Eurogamer won an award. Kieron Gillen was named an industry legend (and if anyone is a legend in games writing, he is) but he deserves a better platform for recognition than those GMAs. The GMAs shouldn't exist. By rights, that room should be full of people who feel uncomfortable in each other's company. PR people should be looking at games journos and thinking, "That person makes my job very challenging." Why are they all best buddies? What the hell is going on?

    Whenever you criticise the GMAs, as I've done in the past, you face the accusation of being "bitter". I've removed myself from those accusations somewhat by consistently making it clear that I'm not a games journalist. I'm a writer who regularly writes about games, that's all. And I've been happy for people who have been nominated for GMAs in the past, because I've known how much they wanted to be accepted by that circle. There is nothing wrong with wanting to belong, or wanting to be recognised by your peers. But it's important to ask yourself who your peers are, and exactly what it is you feel a need to belong to.

    Just today, as I sat down to write this piece, I saw that there were games journalists winning PS3s on Twitter. There was a competition at those GMAs - tweet about our game and win a PS3. One of those stupid, crass things. And some games journos took part. All piling in, opening a sharing bag of Doritos, tweeting the hashtag as instructed. And today the winners were announced. Then a whole big argument happened, and other people who claim to be journalists claimed to see nothing wrong with what those so-called journalists had done. I think the winners are now giving away their PS3s, but it's too late. It's too late.

    I want to make a confession. I stalk games journalists. It's something I've always done. I keep an eye on people. I have a mental list of games journos who are the very worst of the bunch. The ones who are at every PR launch event, the ones who tweet about all the freebies they get. I am fascinated by them. I won't name them here, because it's a horrible thing to do, but I'm sure some of you will know who they are. I'm fascinated by these creatures because they are living one of the most strange existences - they are playing at being a thing that they don't understand. And if they don't understand it, how can they love it? And if they don't love it, why are they playing at being it?

    This club, this weird club of pals and buddies that make up a fair proportion of games media, needs to be broken up somehow. They have a powerful bond, though - held together by the pressures of playing to the same audience. Games publishers and games press sources are all trying to keep you happy, and it's much easier to do that if they work together. Publishers are well aware that some of you go crazy if a new AAA title gets a crappy review score on a website, and they use that knowledge to keep the boat from rocking. Everyone has a nice easy ride if the review scores stay decent and the content of the games are never challenged. Websites get their exclusives. Ad revenue keeps rolling in. The information is controlled. Everyone stays friendly. It's a steady flow of Mountain Dew pouring from the hills of the money men, down through the fingers of the weary journos, down into your mouths. At some point you will have to stop drinking that stuff and demand something better.

    Standards are important. They are hard to live up to, sure, but that's the point of them. The trouble with games journalism is that there are no standards. We expect to see Geoff Keighley sitting beside a table of s***. We expect to see the flurry of excitement when the GMAs get announced, instead of a chuckle and a roll of the eyes. We expect to see our games journos failing to get what journalistic integrity means. The brilliant writers, like John Walker for example, don't get the credit they deserve simply because they don't play the game. Indeed, John Walker gets told to get off his pedestal because he has high standards and is pointing out a worrying problem.

    Geoff Keighley, meanwhile, is sitting beside a table of snacks. A table of delicious Doritos and refreshing Mountain Dew. He is, as you'll see on Wikipedia, "only one of two journalists, the other being 60 Minutes correspondent Mike Wallace, profiled in the Harvard Business School press book 'Geeks and Geezers' by noted leadership expert Warren Bennis." Geoff Keighley is important. He is a leader in his field. He once said, "There's such a lack of investigative journalism. I wish I had more time to do more, sort of, investigation." And yet there he sits, glassy-eyed, beside a table heaving with sickly Doritos and Mountain Dew.

    It's an important image. Study it.
    Link

    This kind of call out needs to happen much, much more often, as I believe there is a real need for legitimate journalism in this industry.
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  2. Good thread, dino. I can say that I belong to a forum that cuts through all the bullshit faggotry on the internet, which is TNL, but you all know this already. All the mainstream sites are laughable and only good for the most basic info such as trailers, cost, etc. The pic is funny/sad that we still haven't got past the obvious stereotypes yet.

    Support these fucks as little as possible. Go to forums. Don't believe the bullshit.

  3. I can't and don't read most game journalism. This isn't going to make me start any time soon.

    Edit: I find the best way to find out about games you might like or ar interested in that TNL isn't talking about is gameplay videos and metacritic/gamerankings. One review can be bullshit, but I've yet to find a game I thought looked fun in a video, got 80% or more on those aggregates and didn't work out.
    Last edited by Opaque; 25 Oct 2012 at 11:43 AM.

  4. Guys like Keighley are just giving gamers what they want. Look at NeoGAF or any number of sites when a review site gives GameXYZ a slightly lower score than what they want. People go nuts. A lot of people reading these sites are overly passionate teenagers and they want to hear that their game of choice is really good and they like Doritos and Halo.

    In the end, they're just games.

  5. Can't we just have an automated aggregate site that publishers can dump PR blurbs and media onto? I'd probably be more likely to glance at something like that than any one of these existing sites.

    edit: I know why this doesn't exist, but it would be nice.
    Last edited by Tain; 25 Oct 2012 at 03:53 PM.

  6. I wish Rab was still doing Consolevania/videoGaiden, but he really does seem fed up with the industry.

  7. I only read Fishie

    EDIT: Apparently he resigned from Eurogamer after this article because they amended it without his permission and took out something about Lauren Wainwright, whoever that is
    Last edited by dave is ok; 25 Oct 2012 at 12:25 PM.

  8. Back in high school, I went through a period where I wanted to pursue being a game journalist. The one thing that really stopped me was I lived in the wrong part of the country (Florida as opposed to Cali or NY). I use to talk to Kodomo on ICQ because I thought he was a cool dude and he was doing exactly what I wanted to do. Being a member of TNL will be the closest I ever get to the industry but I'm ok with that.

    From outsiders perspective, it seems like a cutthroat business with morles and ethics always being asked to play second fiddle to the almighty dollar. That picture doesn't do anything to change my mind.
    "Remember, not knowing how to cook is like not knowing how to fuck."
    Geek in the Desert

  9. Quote Originally Posted by Hot Like Wasabi View Post
    From outsiders perspective, it seems like a cutthroat business with morles and ethics always being asked to play second fiddle to the almighty dollar. That picture doesn't do anything to change my mind.
    That's every business.

    But no, it should not be a surprise that an industry that pays people little money to write about toys for teenagers put out by giant multi-billion dollar companies becomes ethically suspect.

  10. Why can't the game business be like film? Steven Speilberg isn't going to lose his back end deal if Ebert gives his film a shit review. Can you imagine if film producers tried to pay actors based on the Rotten Tomatoes aggregate? Games need to grow up. There are a million reasons why one game does well and one doesn't, and quality usually isn't one of them.
    I also don't get why sites give a shit if a vocal minority gets all up in arms about a review. Whatever happened to no press is bad press?
    How many sites got a click out of me because one of you asshats posted a link and said, "check this out! It's crazy insane!!"

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