Mirrors Edge
Mirrors Edge
Oh god oh god I'm so fucking hard
I would pay all of the monies if someone developed an Xbox emulator and patched in support for Breakdown.
Those jumps must feel amazing.
The field of view is disappointingly narrow.
The first thing I am doing when I get mine is putting cookie monster eyes on it.
I'm pretty into this. Something like Mirror's Edge will be amazing. But I'm not sure I actually want to be moving my head around to look at stuff for every game I play from here on out. I think that will wear thin the quickest. Nice to have it as an option, but I'm guessing mouse/analog stick will probably be most people's primary look after the novelty wears off with head-tracking be a cool little ancillary input method. Maybe like the gyro aiming in Golden Abyss.
It's a little more than that. Even having it respond to fairly subtle head movements, really increases the sense that the image extends infinitely all around you. It's not really about using it as a control method.This seems like more of a "blame your eyeballs" situation, as the thresholds he's describing are narrower than what's on-screen for us to see.
Last edited by Frogacuda; 19 Apr 2013 at 10:44 PM.
Really hoping they announce the consumer version at E3 or thereabouts. I tell myself I don't want a developer unit but there's only so long I can keep pretending I believe that.
James
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