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Thread: Xenoblade Chronicles X (Wii U)

  1. Quote Originally Posted by Finch View Post
    but Xenoblade Chronicles X

    I'm realizing that it's actually working better for me that the game itself rarely bothers to explain everything because there's so much and it's kind of exciting when i do figure it out. The meaning of the symbols on the grid and that the game will tell me about quests, characters, and giant monster things i've discovered so i don't have to hunt them down again is the biggest revelaiton.
    The instruction booklet has everything but it's ridiculous. I wish they had printed a copy and put it in the box and advertised it as a mini strategy guide or something. It's actually nice that the game doesn't saddle you with tutorials every five minutes for the first 20 hours but i imagine a lot of people will have a difficult time figuring some stuff out. I wouldn't have gotten the Collectopedia so soon if i didn't already know about it (after like 20 hours) from the first Xenoblade.

    [edit]lol, i found my old post, it was 36 hours when i discovered the collectopedia.

    i'm 31 hours into this game after 5 days of playing. i think i need to take it away from myself.
    The population of NLA tells you a lot about the game.... but it is up to the player to explore NLA and talk to everyone. Since you don't really have to, it is easy to skip a lot of "tutorial".

  2. Quote Originally Posted by kingoffighters View Post
    The population of NLA tells you a lot about the game.... but it is up to the player to explore NLA and talk to everyone. Since you don't really have to, it is easy to skip a lot of "tutorial".
    This is true, but that doesn't help you if you don't understand the battle system at the beginning of the game. You have to go through quite a few battles before you even reach New L.A.

  3. okay, listen: if you're going to have a single music track running throughout the entire game please make sure i can't understand the vocals. it's not killing me at 40 hours because most of it is just "Weyooo woohooo wooohooo whooo OOOOOOooooouuuuhhhhhhh"

    but


    WUN

    TSOO

    TREE

    FOH




    I CANH HEAR YOU

    I CANH SEE YOU

    I CANH HEAR YOU

    I CANH SEE YOU



    is approaching "I NEVER FELT LIKE-"

    There's a lot of music in this game but they could've made like a couple more tracks just to cycle through when you go to NLA.

    It won't ever approach "wangling rectangling" of P3P but i'd rather hear this theme like on a violin or saxophone or something
    Donk

  4. Yeah. Persona Q almost drove me to self-lobotomy with that battle music. No more lyrics in battle themes, please.

    Transironic it's myopic bubonic cryonic.

    Goin' panorama bananarama.

  5. I was sick yesterday, so my 8 hours exploded to 16, and all I did was finish 2 or 3 side quests?

    I really like it.

    Edit: but I hate (HATE) collecting quests. So much.

    'Hey, this is a level 12 quest, but you need a thing only found in a field riddled with lvl 50 monsters who aggro. Oh, and it's gold rarity, so fuck off lol'
    Quote Originally Posted by Diff-chan View Post
    Careful. We're talking about games here. Fun isn't part of it.

  6. I don't mind the collecting quests (yet), as I am stockpiling stuff while exploring the world.

    I got into trouble taking on an affinity quest with Frye, as I was under leveled. Took me 3 hours after I recruit some random to help me out. I will never finish this game, but I am loving it.

  7. Usually when i get a quest that requires items it's already cleared because I got the item from exploring. It's rare that I need to get something that's in front of a super strong monster, but even then i've always found a way around it. Part of the game is sneaking past monsters that are way out of your league and getting the hell out of wherever you are.

    i'm at 65 hours, just completed all of the missions to get my robot. I kind of don't want to get it though. It'll let me get to places I can't get to yet and it'll give me even more ridiculous stuff to mess around with, but i just want to keep running around and exploring on foot.
    Donk

  8. I didn't know Washington Post review games, so it is interesting to read their opinion of XCX. Beware of spoiler in the 2nd paragraph which gave away plot points from Chapter 5.

    The game’s open landscape is filled with such painstaking detail that it’s impossible to fully absorb. Even after 65 hours of play, the grasslands and rocky hillocks from the game’s opening areas reveal surprising new nooks and vistas, a loving and meticulous translation of geological principles into frontier poetics. In contrast, the hundreds of glowing icons spread across the landscape — from the ugliness of numbers hovering above enemies’ heads to indicate their level and power to glowing blue orbs denoting a collectible item — feel like bizarre intrusions from another dimension, like finding a billboard for teeth whitening in the Sahara.

  9. Controlling the hero in a party of three or four can feel like trying to play improv jazz with a band of graphing calculators that keep trying to solo over one another.
    That should be a box quote because that's it, that's the game. That's the one review that gets it. Xenoblade X gets the most horrible and amazing severe addiction game of the year award.
    Donk

  10. Improv jazz with graphing calculators is a Tim Rogers tier video game analogy

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