|
PS4 "Orbis" |
Xbox 720 "Durango" |
Comments |
CPU: |
AMD Jaguar-derived, 8 core, 1.6Ghz |
AMD (probably Jaguar-derived), 8 core, 1.6Ghz |
Looks like a wash. I will say I'm surprised both moved away from PPC, and both moved to x86, and both went with AMD rather than Intel. I can only guess that AMD bent over backwards to get these deals. AMD has been behind both Intel on the CPU front and Nvidia on the GPU front, but they do have an advantage over all of them: they're the only ones that can provide a (potentially) competitive, balanced CPU/GPU combo, especially on a single chip. Last I heard AMD's last APU (CPU/GPU combo) Bobcat, had a pretty poor CPU, so Jaguar better be much better if they're gonna realize that potential. And I guess no one was biting on Intel's very lopsided CPU/GPU combos, especially since game consoles tend to favour stronger graphics hardware over CPUs and Intel's GPUs are a generation or two behind. |
GPU: |
AMD (possibly 7970M-based), 18 core, 800Mhz, 1.84 TFlops |
AMD (possibly pre-7970M), 12 core, 800Mhz, 1.23 TFlops |
Looks like MS isn't being aggressive on the GPU this time around. They had the better GPUs both of the last two rounds. Hmm.. not too much to write here, I wrote most of it up top in the CPU section. Maybe the days of separate CPU and GPU chips are over on the console, in which case it might be AMD's get out of jail card. I will say that last I heard Nvidia had some real trouble with their last gen (or was it this gen?) chips, so maybe they couldn't deliver anything this round and both consoles going with an AMD APU isn't a trend. |
Other PUs: |
Compute |
- Data Move
- Video Codec
- Audio Codec (includes echo cancellation)
- Crypto |
I think this one is telling, if accurate. Gives you a hint about what MS and Sony think is important enough to dedicate HW to.
GPUs basically defined "compute" as we know it, so it's odd to see a separate PU in the Sony box. AMD's "Graphics Core Next," which the 7970M is based on, was designed with compute in mind, so does Sony have something really customized up their sleeve? Sony has arguably had the most customized/exotic silicon every single generation, they always seem to be willing to go the extra mile there, for better or worse.
On the Xbox side, again, GPUs have done video decoding in HW for ages, and ATI was always very strong there, and audio decoding doesn't usually need dedicated HW, so what's the deal with the dedicated units? My guess is encoding and transcoding. Also, Data Move is interesting. Sounds like an asynchronous DMA thing. GPUs also tend to have these included, and graphical data is by far the type of data that gets pushed around, so it seems unlikely it's intended for games. |
RAM: |
4G GDDR5, shared by all PUs, 512M OS reserved |
- 8G DDR3, shared by all PUs, 3G OS reserved
- 32M ESRAM shared by all PUs, GPU has a dedicated bus |
Orbis RAM is much faster and you have around 3.5G to play with. Durango RAM is slower, and a big fat chunk seems to be just for the OS, but effectively you have 1.5G more for games. The ESRAM for the GPU makes it interesting, but I think it's a little too small to really shine, plus the GPU itself seems conservative. Not sure why it's also available to the rest of the system, maybe for faster CPU<->GPU communication, but again, it's awfully small to make up for the rest of the slower DDR3.
It seems to the thing dictating MS's choice here is the 3G reserved, forcing them to go with more RAM overall to compensate, which in turn is probably forcing them to stick to DDR3 to keep cost down. But, they can't very well let the GPU only chew on that, so they have to add ESRAM, which is pretty expensive. But, at only 32M, the GPU will likely have to read most of it's data from the DDR3 and only render to the ESRAM. |
Notable others: |
Unknown |
Kinect-in, HDMI 1.4a-in, USB3, 500G HDD |
This one is also telling. HDMI-in? USB3? Big HDD? HDMI-in obviously has nothing to do with games, and I can't imagine anything gaming-related needing that kind of bandwidth on USB of all things. Dedicated Kinect port? Guess that's not going away any time soon. |
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