I think it's worth watching Kingsglaive beforehand because it gives you a lot more context to the game's story. They did the right thing and don't force all this backstory on you at the start of the game. They just give you enough. I just watched Kingsglaive a couple weeks ago and it gave me faith that they figured out how to tell a cohesive story.
I think the first 30 minutes of the movie is a bit of a mess because it's just way too much exposition. But once the movie gets rolling, I was super into it. But it made me feel like "Oh, this is what the game is really about," which all the trailers and demos didn't really explain up to this point.
I'm loving this game. I'm about 8 hours into it and feel like I'm just getting the big picture of what the game is. I'm still struggling to understand all the details of the battle system but I'm getting there. Someone made some complaints about the story but personally I feel like this is the first Final Fantasy where the protagonists' goal and the overall story makes sense and is explained clearly since like FF9. I was worried about the cast being a dumb decision but it makes sense for the story they're telling. I think the prob a lot of FF games have is that they put a character in the party because of how they look rather than what they mean to the story, I don't feel like its the case this time around.
The gameplay's mostly the same as the Episode Duscae demo but the small changes they made to the battle system improved the game substantially, from what I can tell. It's a fun world to explore but I was making the mistake of trying to rush from one story mission to the next. You don't receive money for story missions so I was broke all the time, and had to sell whatever "treasures" I picked up from enemies to make cash. It seems like you really need to spend time doing the hunting quests between story missions. Another thing that tripped me up is that while exploring a cave, I started to get trounced by enemies because I hadn't slept in a while so I hadn't leveled up. Sleeping and eating food is a necessary routine. Sounds kinda obvious, but when you're almost to where you wanna go you don't want to backtrack to go sleep. Load times can be long as well.
Important bit, it took me a while to notice. HP gauges have a sorta "Marvel vs Capcom" damage to them. I started noticing my HP wasn't filling the entire bar after battles and it looks like if you don't heal your health immediately (or maybe certain attacks), you have permanent damage to your party member. You have to use elixirs to fully heal them. There's some small details like this that the game doesn't seem to bother explaining. Part of the fun of FF games is figuring out the battle systems, but even the item descriptions don't really suggest this.
I like the streamlined ability upgrade system, they didn't have to make some gimmicky thing like "sphere grid", it seems to be in line with a typical action game these days.
This game really shines when your exploring and getting the story at the same time. The moment where it really clicked for me is when you meet up with an NPC early on (Kingsglaive for his backstory!), he gives you an update and you fight alongside with him, and explore a cave. It was then that I started feeling like I was "in" this world.
One annoying problem was that in one particular cave, I kept losing my party members. They'd just would stop following me if I ran too fast. They'd eventually reappear when I'd do one of those "walk along the edge" segments, they'd reappear after that. Maybe I needed to restart the game, or maybe a patch is in the works but it happened the 2nd time I returned to that cave as well.
There's such an insane level of detail in this game, my only worry is that the world doesn't end up having the amount of variety of areas that's associated with a Final Fantasy game. I'm trying my best to avoid spoilers!
I think when you get a fish's attention and it turns red, you just gotta keep holding R2. Whenever I'd let go, the fish would just go away. It says something about adjusting speed, maybe they just mean the pressure on R2, I'm not sure.


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