Originally Posted by
cigsthecat
Well, if you get the disc you can proudly announce that you've sold it in a couple of weeks.
What should I be looking to do in an air to air situation, and what are my options? For example, let's say we meet in the air and I start blocking their combo string. What am I looking to do next? Same for jumping in and blocking (or FD) a grounded anti air.
Well, if you are against someone mid level or lower I would highly suggest instant blocking and attempting an air air throw if they are above you. If they are slightly above mid level they will attempt to keep you in stun till they are on the ground and hit you with either a mixup they are capable of or grounded moves to force you to fd and burn meter.
If you are jumping in and fding their moves, we'll this means you have already made a mistake, and you punishment is a loss of meter. There isn't really a good solution, but generally lesser players won't be much in this situation anyways, so just accept that you will lose somemeter. As you play faust, a common tactic is to Fdc your 2k multiple times to air stall long enough so their anti air whiffs and land with a j.D.
Check out Mr. Businessman
He bought some wild, wild life
On the way to the stock exchange
He got some wild, wild life
Bookmarks