Originally Posted by
Digital Foundry
The PC version of Mad Max may only deliver a relatively minor graphical upgrade over the console versions at 1080p, but the ability to run the game at 60fps provides a definite edge where gameplay is concerned. 1080p60 is easy to achieve on higher-end systems with room to breathe in terms of upwards scalability to 1440p and beyond. For those with lower-end hardware the game offers up plenty of adjustable settings ranging from texture quality and geometry complexity, to lighting and post-processing - allowing for plenty of scalability in order to achieve 30fps and 60fps on broad range of configurations. Mad Max appears well-optimised on PC and getting a satisfyingly playable experience with a good level of graphical quality should be easily achievable on most gaming-orientated PC set-ups.
Avalanche Studios has also spent a lot of care and attention with the console versions too. The near-locked 30fps update ensures that gameplay stays smooth and consistent for extended periods, while the general presentation between the two consoles is pretty closely matched with mostly identical effects and artwork. A reduced Xbox One resolution probably wouldn't have had a huge impact on the game's visual presentation bearing in mind the heavy post-processing, but the fact that Avalanche has retained full HD resolution on both versions is obviously a nice bonus.
With that in mind, can one single console version of the game emerge triumphant from the Digital Foundry Thunderdome? Well, if pressed, we'd say that the appearance of lower resolution textures and a slightly less stable frame-rate on PS4 makes the Xbox One game the one to have if you have access to both machines, but the bottom line is that this is one of the closest cross-platform games we've seen yet and it's a game we can recommend regardless of platform..
Bookmarks