Originally Posted by
A Robot Bit Me
I'm still digging this game, but there's no mistaking it for any of the boss rush games of the 16-bit era. It's the little things. Supers, for example, should have a few frames of invulnerability after ending, force their target into hit stun, or both so you don't just land on something that wasn't there when you started supering six seconds ago. Fodder run and gun enemies should take fewer hits to lend a sense of power. Those little gumball bullets from the grenade gun should have unique, pronounced visual and sound effects on hit so they don't feel like dookie.
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