For me it would be. Just finished 3, and for all its spectacle, there's still a ridiculous amount of jank around movement, controls, fire fights, etc.
Plus, the series seemed more concerned with its presentation than with the player. Watching another pipe/ladder/ledge break in a cinematic way is hardly thrilling when I know the extent of my participation is, 'keep pushing up until I push X'
What I liked about Last of Us was the control was better, and it felt like there were more ways to approach any encounter. Not to mention some kind of reason to go off the beaten path (supplies for crafting, etc.). Not that I'd expect Uncharted 4 to have those specifics exactly, but at least some application of those lessons in a way that's relevant and improves the series.
Bookmarks