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Thread: Let it Die (PS4)

  1. #1

    Let it Die (PS4)

    Quote Originally Posted by Eurogamer
    What happens when you die in a video game? What do you leave behind? Sometimes it's a bag of loot. Other times it's a number on a leaderboard. And if its a Souls game, it's a hollowed out replay of your final moments. But Suda 51's upcoming arena brawler Let it Die has a different, far more original take on death. When you fall, your player data will manifest itself as an enemy in someone else's game. Your remnants will keep your gear and emulate your general playstyle, only now they'll wreak havoc for any unfortunate souls who stumble upon your untimely final resting place. You become, quite literally, a ghost in the machine.

    We're not sure if you're actually a ghost in Let it Die's narrative, however, as director Suda 51 is keeping a lot of details close to his chest on this mysterious game. He does say, though, that "it's not as story-driven as what we did in the past," and that the skateboarding grim reaper in the game's logo will play a pivotal role in the plot. Regardless of how any of this blood-letting is framed, there's something strange in the neighborhood. This is a Suda game after all.

    It's a novel approach to the third-person brawler, but it's not Let it Die's only daring design choice. Players won't have a giant inventory in their pockets - or even pockets at all in some cases. Instead, you spawn as an avatar in their skivvies and need to acquire weapons and clothing on the spot. Suda calls Let it Die a "survival action" game and he notes that this limited inventory lends the game a more vulnerable feeling than we usually get in the genre. "It's not like a typical RPG where you go into a menu to select your weapons," he explains.

    Since a players' visual design is limited to whatever clothing and weapons they can get their grubby little hands on, everyone will have a constantly evolving look. And the moment a player falls in battle, their player data will resume with whatever they had on during their last breath.

    When asked what inspired Suda to employ this system, he noted that it was primarily a method of bolstering the game's replay value. "The core concept was 'how do we get players to repeat play without getting bored?'" he says. "We thought if we could put other player data into it, they'd have different characteristics each time you play."

    Astute followers of Suda's studio Grasshopper Manufacture will recall that the developer announced a title called Lily Bergamo last year, and it turns out that it and Let it Die are actually the same game, Suda decided to reboot Bergamo as Let it Die on PS4 so he could better realise the player-data-as-enemies-concept he'd already had in mind. That's all well and good, but what happened to the blonde ninja woman we saw in the Lily Bergamo announcement trailer?

    For whatever reason, Suda won't say. When asked about her, he merely notes that Let it Die isn't a character-driven game and that the scantily-clad man in the trailers is simply an avatar representing you. This doesn't really answer the question, so I ask if you'll be able to play as any female characters (possibly that resemble the MIA Lily). Suda starts to answer before a PR person interrupts. "PR won't let me specify that. Sorry," he apologises.

    "Would you like it to have female characters?" he asks.

    "Yes," I tell him. "Yes I would."

    "I think so too," he smiles agreeably, seemingly unaware of the awkwardness of the exchange.

    Let it Die sounds like something of a departure for Suda and Grasshopper. The studio is known for making excessively stylish, narrative-driven surrealist adventures that are usually plagued by at least somewhat shonky mechanics, but Let it Die is focusing first and foremost on deep combat and replayability. Without any gameplay footage to show beyond the scant glimpse we get in a trailer montage, it's impossible to gauge how it feels. But the eccentric developer is leaving its bloody handprints all over this ridiculous romp with its bizarro concept and giddy penchant for gore.
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  2. Sounds awesome.

  3. I'm playing Killer is Dead right now. Once you get a handle on it, it's a really good action game. Shallow but super fun.
    "I've watched while the maggots have defiled the earth. They have
    built their castles and had their wars. I cannot stand by idly any longer." - Otogi 2

  4. I thought by the thread title that they meant the system was on it's way out

    Sounds like a cool concept, will be interested to see what it turns into.

  5. #5
    I like the word shonky.

  6. I like the idea of most Grasshopper Manufacture/Suda51 games, I just hate playing them. Such broken asshole games.

  7. I looked for Shadows of the Damned for what seemed like the longest time, finally found a copy and happily snatched it up for $59.99, played it for a half hour and thought "Well, this kind of sucks". ONE week later it dropped to $29.99. *grumble grumble*

  8. #8
    That may always remain the only Suda 51 game I've finished, and someday I might go back and play it on the hardest unlockable difficulty. Of course, Mikami was involved...

  9. Quote Originally Posted by Chux View Post
    I like the idea of most Grasshopper Manufacture/Suda51 games, I just hate playing them. Such broken asshole games.
    I know. Killer 7 swept me off my feet and put me eternally in battered wife syndrome. I keep buying them out of hope because they always sound so cool, and then I play them and realize I've been suckered again.

    So, about that Killer is Dead Steam purchase...
    Quote Originally Posted by Pineapple
    I looked for Shadows of the Damned for what seemed like the longest time, finally found a copy and happily snatched it up for $59.99, played it for a half hour and thought "Well, this kind of sucks". ONE week later it dropped to $29.99. *grumble grumble*
    This was probably well before I bought mine but I would've given you my copy for free just to get it out of my house.

  10. #10

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