Originally Posted by
thisisatempaccount
It's weird that throughout the '00s this sort of challenge was seen as typical of a Dark Age of gaming, out of which there was widespread relief we had progressed. From same-screen checkpoints to regenerating health, a whole panoply of cures were discovered for the great gaming ailment: frustration.
How frustrating to not instantly get what we wanted! To have to see the same level more than once! Frustration in games is a real thing, I'm not trying to deny it exists, but somehow a whole industry still managed to flourish, rather than spiralling into terminal decline, while we were grimacing our way through the three Ms of gaming difficulty: Megaman, Maximo and.. er.. Mgradius.
Back in the noughties, phrases like 'trial and error' were routinely deployed in op-eds to inveigh against the sorry past; 'quality of life' to depict the Whigsian march towards a better, less frustrating tomorrow. Dara Ó Briain was wheeled out now and then to demand developers provide us with chapter select menus, the better to give us (as consumers with Consumer Rights) access to the content we had paid for; you know, like that other life-enriching, ultra-modern technology, the DVD.
It's funny then that after a scant few years into this great new future of accessible gaming, critics seem to have been afflicted with a terrible ennui. The penny seems to have dropped that games now all but play themselves, and the thrills that most offer come not from the intrinsic satisfaction of having risen to a challenge, but the extrinsic food-pellets of meted-out, sub-Hollywood-quality cutscenery, and a collection of unlockable tchotchkes for their arsenal of murder-rifles.
Ok, so they were a few years behind the rest of us, but it's good to see the press is now recognising the reality of the gaming landscape with the cold sobriety that only a Mountain Dew hangover can provide. Challenge is back in vogue. Dan is right that hard games aren't for everyone, but easy games aren't for everyone either, and for a long while the dominant philosophy demanded everything defer to the lowest common denominator.
Just one request. Please. Stop comparing every and any difficult game to Dark Souls. I know it's a useful short-hand. I know it was the first hard game in a few years to catch the public mood. But it wasn't the first hard game EVER. Difficult as it is to keep track of gaming's labyrinthine web of ancestry and influence, it'll be all but impossible if people start actively re- and overwriting it for the sake of conveniences. And that's a challenge I don't think anybody needs.
Bookmarks