VR Lucky and Wild
^that's a good one
mad at myself for forgetting Bonanza Bros, the world needs a revival of that one
On a list of what needs to be updated or overhauled in Vagrant Story, the graphics are dead last.
I know you know this too. Here's how I know: you've never finished Vagrant Story.
You've tried to probably three times. Your most recent attempt ended at the (horrible) first boss. Your first two ended at either the (horrible) teleporting wizard or the (horrible) crab.
I can't think of a better example of a nerd darling game everyone loves the idea of playing more than playing. It's the inversion of Civilization V and VI where Steam is full of "Not Recommended" reviews from users with 700 hours on record.
Last edited by A Robot Bit Me; 06 Jan 2018 at 11:38 AM.
I love it when someone brings Vagrant Story down from the mantle and ARBM is in the room.
It was the first game I imported so of course I forced myself into the pedestal camp despite never getting past the forest on my imported copy or the teleporting guy on my domestic.
I finally finished it on Vita two years ago and remember having fun despite it reiterating everything Parasite Eve said, but finding big, arcane words for PE's shorter, clearer ones in whatever the gameplay equivalent of a thesaurus is. But then that has kind of always been Matsuno's thing.
I love Vagrant Story, and did finish it. The final boss fight is the best rhythm game I ever played. But I fear to go back because like ARBM pointed out, a lot of the things I liked about it then, like crafting the weapons, I would probably have no patience for now.
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