Originally Posted by
GI
In his lifetime, Harris explained, Moore's Law has proved to be accurate. Computing power has rapidly increased while the cost of accessing that power has plummeted, to the point where the first games Harris played now seem rudimentary, even laughable. Bug-Byte's Manic Miner has many good qualities as a game, he said, but it "looked like shit" even in 1983. All games did, in fact, due to the limits on what was technically possible. "We can do incredible stuff these days," Harris reminded the audience, and yet the indie scene has become defined by a prevalent lack of interest in doing so.
"My problem is that indie games still look like that. I mean, I get it: pixel art can be an aesthetic choice... But nobody cares about performance in indie games any more. We get a free pass. We have to be edgy and cool because we're indies, but we never innovative on performance."
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