16 gig and 32 gig flash media is probably getting close to Bluray media production costs but still higher than it. It'd be interesting if they went with flash media, they could theoretically release one SKU that could theoretically work on the handheld and Console. Where there's just a hook so the game knows oh I'm in the handheld use these res textures/models sort of thing.
It's certainly an interesting rumor.
Third parties would probably hate it. Though they shouldn't they're hitting 2 platforms for the cost of one then.
How is that supposed to work
Why? In game dev today you make everything super high res and then cut down for the target platform. Hell some engines do on the fly scaling of textures to lower resolutions. It'd basically work like a PC game with Low and High settings. There's absolutely no reason for it to be developed for LCD or be a gameboy player.
This isn't anything difficult, or new.
*Edit*
Plus that's the whole point of the NX and Nintendo going with the whole shared architecture thing. To produce titles that can move to being a hand held or a console title at any point. That by just changing the LoD they can make a title a handheld one. I'm sure there would be titles that are still hand held focus and titles that are console focus, but there is no reason they're all going to be LCD assets and the console be a game boy player.
Last edited by Shin Johnpv; 23 Jun 2016 at 07:39 PM.
Yea but you can't just hit a 'port' button
NO WE HAVE TO SPECULATE ABOUT IT SOME MORE
what if the games are on wafers and you can eat and they're assorted flavors and the best tasting thing in the world but you have to buy them again if you eat them
Donk
32GB flesh of Christ
Iwata before his death told us some things about NX. The biggest of which was the goal of it being a unified platform. He talked about having one development environment for both the handheld and console. Because of the way development works at Nintendo they wanted to make it easier to bring games to either or both, and be able to decide much later in development if it was going to be a handheld or console title. He even originally stated how NX wasn't the code name for particular hardware but how it was their next development environment. The point was to not have handheld teams and console teams any more, and just teams. Allowing them to hopefully avoid software draughts.
With the right chips, and development environment you wouldn't need to "port" software. Much like on PC you can run a game on a large range of CPUs and an even larger range of GPUs.
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