The depth sensor is for sure the price killer. Functionally, it's probably less useful than a Wiimote, but technologically it seems more like a mini-Kinect. It can see individual gestures and sense depth of objects (not just an IR lightbar, like the Wii-mote's sensor, which doesn't require a lot of resolution or stereoscopy).
So each joycon probably has to have two decent resolution optical sensors. That's going to drive up cost. But I guess it was important to them to retain some Wiimote-like functionality.
Nintendo needs to realize that absolutely no one cares about shitty partially motion tracked controllers to play non-VR games in 2016.



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