I saw Tappy Chicken as an example, which is probably even more complex than what I intend to do, but then I saw how they had to make mask meshes in 3DStudio (which I don't use) to avoid overdraw to get the performance they wanted and I started having second thoughts.
But maybe that doesn't really matter, since I'm not going to be doing parallax scrolling. All I need is a smooth scrolling background and maybe 4-8 small sprites on screen. Pretty simple stuff. The catch is that there's kind of a lot of unique content, and if adding individual sprites and frames is labor intensive it could fuck me up.
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