Last edited by BerringerX; 02 Aug 2015 at 10:17 PM.
I'm not a devious man by nature... but when you're unarmed, your tactics might gonna be downright Archimedean.
I'm digging it a lot more than 2. You can't blow through the game by spamming Rising Tackle anymore, I have noticed. I love all the little background touches that Special adds to the returning backgrounds, like the giant ducklings running around Andy's stage or the weird business with the sheep and the bodybuilders in Big Bear's.
Really cool hidden in there from the old school notion of "you have X amount of points when Y happens", too!
Turning on the Arranged soundtrack for Special is rad as hell after playing 2 with the standard OST.
I enjoyed Fatal Fury 1 a whole lot, there's a lot of nice touches. The game kind of uses Geese to teach you how the counter mechanic works, prior to which it's just this useless button. Changes the game on a second playthrough! Then they ditch that mechanic entirely for the sequel.
It's not a counter, it's a throw. You can use it any time you want.
...
I did not know that. I've been playing that game for years.
Ha! I'm seeing it from the other side, I guess. Damn smart way to introduce the mechanic, you use it on Geese and blast through him, otherwise he counters your ass to the moon if you try to play offensively. The 'button description' at the start of the game doesn't even explain what the button is for properly.
My method for fighting him is to try to jumpkick him (or jump at him and throw upon landing) and once he's down throw a power wave that will hit him when he gets up. Repeat.
Chrome Peshka chukkas.
Did Yeller get a pair of these a while back?
Boo, Hiss.
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