Suikoden II.
Man, this is an improvement over the first one, in just about every way. I don't know what it was about it that didn't click with me the first few times I tried playing it, but I'm glad whatever it was hasn't reared its ugly head this time. Maybe it's because I'm cheating this go around? RPGs are a whole lot more fun when your not left running from town to town trying to figure out what dumb thing you missed so that the next event gets triggered.
About the only thing that's bugging me is the encounter rate, and not for the usual reason. The exact opposite reason! There's not enough encounters! In trying to farm some of the rare drops, I can run in circles up to 25 seconds before the next fight begins. It took me an hour to get one rune yesterday, and it felt like half that time was spent trying to actually get a fight on. I wish I could magically imbue all jrpgs with Bravely Default's variable encounter rate system!
I'm only a little bit beyond the point when you score the castle, so far my favorite character is the white dog. Great stats and I don't have to waste money on equipment? Awe yeah!
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