Put a few hours into Summon Night 5. I played a lot of good 2015 SRPGs (Codename STEAM, Hyperdevotion Noire, Lord of Magna Heaven (still haven't played Stella Glow (sorry, Finch))) but this is the best. The way it discourages you from over-leveling is pretty brilliant: if one of your characters kills an enemy of a lower level, you lose "Brave Points" which work kind of like a super meter. You can spend Brave Points on Team Skills, two of which are important: curing status effects and swapping out active characters for reserves. If your Brave Points hit zero, it's automatic game over. I'm sure you can grind stats hard enough to wipe out a map before losing all of your BP, but as long as you don't play like a jerk, the risk-reward of leveling characters past the average enemy level, a number the game is kind enough to give you before each fight, makes decisions about what to spend EXP on (leveling up characters or acquiring new character skills) meaningful. The weapon enhancement economy is well-balanced, too: you can spend resources upgrading your weapon's stats, buying new weapon skills, enhancing existing skills, or augmenting the powered-up states that each character can activate once or twice per fight.
There's another neat little economy in the winning and spending of Brave Medals. These are like Achievements/Trophies to be won in each battle: you get one for a first attack, another for not using recovery items, another for defeating two enemies at once, etc. Those can be traded in for new Team Skills, stat re-rolls, or accessories. Medals are finite; their management feels especially weighty.
The bad: A solid two minutes of fast-forwarded dialogue separates one battle from the next. Were I following the story, it would likely be a solid ten or fifteen minutes between each fight. And the fishing is kinda dumb if unobtrusive.
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