This sounds like it will be developed into more of a proper adventure like Machinarium than the previous Samorost games. I'm definitely interested.
This sounds like it will be developed into more of a proper adventure like Machinarium than the previous Samorost games. I'm definitely interested.
RPS liked it:
James is also 2.5 hours in but has failed to provide impressions. God bless Steam stalking.Samorost 3 is so bursting with life, so lovingly crafted, that it’s impossible not to adore. I cannot think of a game whose soundtrack comes close to this, and few that are so pretty. Gnome’s yelps of delight, or enthusiastic dances, or the way he sometimes says, “Hop!” when he jumps, are idiotically adorable. It’s so alive, so intricate, and so graceful.
I wonder if the difficulty will see it be a less celebrated game than the last two, but it really is a thing of beauty.
Impression- I love the ~ living fuck ~ out of this game.
I only got it last night so haven't managed to get too far in, but so far it seems like Amanita's best adventure yet. Right now I'm stuck on a puzzle that seems like trial and error, but I'm probably just missing a visual cue. So far I've cleared the home world, the first alien ecology, and its satellite, and am now in the third major area. Each section has its own unique style, but still very much like Amanita scavenged branches, bark, and stumps to create each world. Plus the music is wonderful.
This is one of those games that people are going the word "experience" to describe, isn't it.
Probably, but it's a puzzle adventure game first and foremost so don't let it get to you. If you've played Samorost or it's sequel, this is exactly what you'd expect from another game in the series.
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