I beat the SNES Dracula X. Worst fucking game.
The first half of the game is okay. It plays a bit slow, it does everything the same as Rondo but for some reason it's never really fun. At first I chalked it up to everything being noticeably worse- controls, graphics, sound.
As I got farther in the game I realized that it just sucks. Richter has slightly less invincibility when hit, so he often will get comboed, sometimes by the same enemy. The hit detection is bad. In a game with precise attacks and movement, it needs to be exact, and this game is not. Trying to jump over bats and medusas will often get you hit when it shouldn't. The whip hitbox is a bit too good- it hits a tiny bit higher and lower than it should, but that means mashing attack is the answer to most situations. Enemy placement in the levels is crap, and it feels like things were just added randomly, so it's not really satisfying to figure out a way to beat an area. The bosses feel the same. They're programmed to do things with no regard to the player. The bosses also need way more hits to kill, which feels wrong. The entire game feels like it was programmed to emulate Rondo, and so the creators figured all of the game design was already done and so they didn't have to do that.
Finch, I have no idea how you think death was worse than the last boss. Drac is bad not because it's difficult, its because Blockbuster Video had a mole on the team. The entire point of the fight is to knock you into a pit, and frustrate you into making a mistake so you fall into a pit. Just shit design. I started writing a huge paragraph here, but I'll just ask, what was your strategy on this fight?
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