That doesn't seem wise. I get that they don't want to fragment an already small market, but I think they're underestimating how much people want motion controls in VR. I expect the attach rate of Move for PSVR to be like 90%
Even when it didn't lose tracking (understandable since it has to see the light bar) it was very laggy.
Well now Sony is saying some games will require the Move.
http://www.theverge.com/2016/7/14/12...ck-controllers
ILM is releasing their Tatooine Trials experience on the Vive this Monday, for free.
Finished Chronos tonight and it was so great. Posted impressions in the completion thread. It's my favorite VR game so far.
Is the Move the same from PS3 to PS4?
Boo, Hiss.
Fun little cockpit shooter over at itch.io- They're Trying to Ram Us. It's a freebie, and worth the 12MB download and a nice 20-30 minutes of shooting.
https://exequor.itch.io/theyre-trying-to-ram-us-vr
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