Yeah, that was one of the highlights of the keynote imo.
Also, Rift+Touch will officially support 360-degree tracking using the two trackers in a diagonal fashion. People already knew this stuff would work, but I was afraid Oculus was going to push their 180-degree configuration exclusively. With all the games that I've played on the Vive, the "standing" versus "roomscale" distinction isn't that big but the 180-degree versus 360-degree one is. On top of that, they announced support for "roomscale" (whatever their personal definition of that is) but suggest a third tracker for it ($80 a pop, ouch). I was taken aback by this, as in my experience two Oculus cameras positioned up high works well enough for a roomscale experience similar to what I get with Vive, but I guess Oculus is playing it safe? Most will be able to do roomscale with two trackers and some extension cords.
And they announced some new exclusives that they're funding, the best-looking one probably being Epic's Robo Recall.
There's also a game by Metro guys that looks surprisingly good.
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