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Thread: Wonder Boy: The Dragon's Trap (PC/PS4/XB1/Switch)

  1. Wonder Boy: The Dragon's Trap (PC/PS4/XB1/Switch)

    Last edited by Frogacuda; 02 Jun 2016 at 10:16 AM.

  2. Oh boy, DotEmu!

  3. Quote Originally Posted by No One View Post
    Oh boy, DotEmu!
    They're publishing, not developing. It's being developed by a new dev called Lizard Cube, headed by Omar Cornut (Tearaway, Pixeljunk Shooter, Soul Bubbles, and the SMS emulator Meka). They shopped it to a few publishers, but they didn't have the rights to the "Wonder Boy" name (only the game itself, licensed through Westone), so I imagine Dotemu was helpful in that regard.

    It looks super gorgeous, too. It's basically updated 2D, hand-drawn graphics over top of an exact 1:1 port/emulation of the original engine.
    Last edited by Frogacuda; 01 Jun 2016 at 05:38 PM.

  4. #4
    Quote Originally Posted by Frogacuda View Post
    It looks super gorgeous, too. It's basically updated 2D, hand-drawn graphics over top of an exact 1:1 port/emulation of the original engine.
    You have insider access to screenshots?

  5. Quote Originally Posted by NeoZeedeater View Post
    You have insider access to screenshots?
    Yeah I got to take a little peek a couple months ago. It looks very nice.

  6. #6
    I think I just got erect.

  7. #7
    Yeah. Gonna play the SMS games tonight, am hyped for this!
    To boldly go where lots of men have gone before...

  8. I really like that art.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  9. #9
    The video's up on the official site now. This looks much nicer than Monster Boy.

  10. It really does, although in fairness, Monster Boy has improved a lot since it was revealed. But it doesn't have the lovely art direction this does.

    This is a really interesting remake from a technical perspective, because it's actually a heavily enhanced emulator. Graphics replacements in emulators are nothing new (going way back to EmuDX, in like 1999) but this seems to take it a lot further than just 1:1 tile replacements. There are more frames of animation, giant hand-drawn background objects, parallax layers, cut scenes, etc. It's basically just using the emulator for gameplay logic.
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    Last edited by Frogacuda; 02 Jun 2016 at 10:18 AM.

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