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Thread: What's your favorite Beat'em Ups!

  1. I finally played Ninja Warriors SNES via hacking the Classic, and yeah that game is legit. Avoids the cardinal beat-em-up sin of enemies all becoming huge damage sponges, and the grappling finishers are soooo satisfying.

  2. yeah, ninja warriors is like my most beat up SNES cart but fuck that game's fun, i hear the arcade one's not nearly as good somehow
    http://backloggery.com/irishninja/sig.gif

  3. It's a total remake, yeah.
    Quote Originally Posted by Razor Ramon View Post
    I don't even the rage I mean )#@($@IU_+FJ$(U#()IRFK)_#
    Quote Originally Posted by Some Stupid Japanese Name View Post
    I'm sure whatever Yeller wrote is fascinating!

  4. The arcade game was just a 3-screen novelty.

  5. #65
    I like the arcade game but it's much more on the Spartan X end of things. Very simplistic. Even seeing it emulated at 3 screens width is really cool!

  6. Quote Originally Posted by kedawa View Post
    I've only played coin-op Ninja Warriors a dozen or so times, but I've played it quite a bit via MAME whenever I had access to an ultra-wide display(it's letter-boxed even on a 21:9 monitor, but it looks perfect on some digital billboards). It's okay, but the gameplay is very simple.
    Ninja Warriors for SNES is a totally different game and much more of a beat'em up with combos and grappling.

    Bad dudes has simple two-button controls, but it actually has quite a few attacks that vary based on enemy proximity and hit state. There are a few different jump kicks, a spin kick, and a charge punch, and you can pick up knives and 'numb-chucks'. I mostly played the Amiga version which has one-button controls and lets you release the charge punch while moving, but its pretty close to the arcade. The NES game didn't seem that good from what little I played of it.

    I liked Vigilante, too, but I don't think it's great. At least not the SMS version.
    I wouldn't mind seeing a new Ninja Warriors with a wide screen cab for arcades, just with a combat system like the one in the SNES game.

    Vigilante does have a speed-kill trick for the first boss that works on arcade & TG-16. Knock him down, get in close, then start tapping punch+kick TOGETHER rapidly while crouching in front of him. Spam both buttons like this for several seconds. You'll hear a jackhammering noise then the boss will die in seconds. On the TG-16 version, you can't be carrying nunchucks for this to work. Tried the SMS version & it's terrible- also, the first boss speed-kill trick won't work at all.

    Quote Originally Posted by alan_fatima
    Oh, and having a diverse enough set of effective moves that you'll play stylishly just because it's fun to do so is a good trait to have, too. Double Dragon Advance is great for that. It was great for object interaction, too. Punching knives out of the air, using the low kick to roll a barrel into enemies, conveyor belts, picking up dropped dynamite or just knocking enemies next to it, etc. I only wish it had special moves/increased damage when you're jumping off a barrel/platform or performing a wall jump.

    God I love DDA.

    Has anyone here not played DDA?

    You should play DDA.
    Played it, loved it. Why couldn't Double Dragon IV have been like this?

  7. #67
    I've never understood the love for Final Fight. The characters walk like retards who just took a shit in their pants. And the music is hooooorible.

    Anywho, Streets of Rage 2 and Golden Axe 2 are probably my favs, but I enjoy a ton of others as well.
    I took all your French Toast.

  8. #68
    I'm one of the few fans of SMS Vigilante. I replayed it a year ago when I got my Power Base Mini FM. It doesn't play like the other versions, and you can't really play it like a beat 'em up. It's all about timing the attacks. There's a rhythm to it.

    Quote Originally Posted by Aurora View Post
    And the music is hooooorible.
    Even the CD version?

  9. #69
    Quote Originally Posted by NeoZeedeater View Post
    I'm one of the few fans of SMS Vigilante. I replayed it a year ago when I got my Power Base Mini FM. It doesn't play like the other versions, and you can't really play it like a beat 'em up. It's all about timing the attacks. There's a rhythm to it.


    Even the CD version?
    Unfortunately, all I hear is either it trying too hard to be REAL ROCKIN' 4 REALZ, or porn music Though, there's a few good tunes bits sprinkled within.

    I love a lot of Capcom music/games from that era, I just really dislike almost everything about the first Final Fight.
    I took all your French Toast.

  10. #70
    Quote Originally Posted by Aurora View Post
    I've never understood the love for Final Fight. The characters walk like retards who just took a shit in their pants. And the music is hooooorible.
    Fite me

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